Armor & Shields
| Armor | Cost | AC Bonus | Max Dex | Check Penalty | Spell Failure | Speed (30) | Speed (20) | Weight1 |
|---|---|---|---|---|---|---|---|---|
| ▼Light Armor(4) | ||||||||
| Padded | 5 gp | +1 | +8 | 0 | 5% | 30 ft. | 20 ft. | 10 lb. |
| Leather | 10 gp | +2 | +6 | 0 | 10% | 30 ft. | 20 ft. | 15 lb. |
| Studded leather | 25 gp | +3 | +5 | –1 | 15% | 30 ft. | 20 ft. | 20 lb. |
| Chain shirt | 100 gp | +4 | +4 | –2 | 20% | 30 ft. | 20 ft. | 25 lb. |
| ▼Medium Armor(4) | ||||||||
| Hide | 15 gp | +3 | +4 | –3 | 20% | 20 ft. | 15 ft. | 25 lb. |
| Scale mail | 50 gp | +4 | +3 | –4 | 25% | 20 ft. | 15 ft. | 30 lb. |
| Chainmail | 150 gp | +5 | +2 | –5 | 30% | 20 ft. | 15 ft. | 40 lb. |
| Breastplate | 200 gp | +5 | +3 | –4 | 25% | 20 ft. | 15 ft. | 30 lb. |
| ▼Heavy Armor(4) | ||||||||
| Splint mail | 200 gp | +6 | +0 | –7 | 40% | 20 ft.2 | 15 ft.2 | 45 lb. |
| Banded mail | 250 gp | +6 | +1 | –6 | 35% | 20 ft.2 | 15 ft.2 | 35 lb. |
| Half-plate | 600 gp | +7 | +0 | –7 | 40% | 20 ft.2 | 15 ft.2 | 50 lb. |
| Full plate | 1,500 gp | +8 | +1 | –6 | 35% | 20 ft.2 | 15 ft.2 | 50 lb. |
| ▼Shields(6) | ||||||||
| Buckler | 15 gp | +1 | — | –1 | 5% | — | — | 5 lb. |
| Shield, light wooden | 3 gp | +1 | — | –1 | 5% | — | — | 5 lb. |
| Shield, light steel | 9 gp | +1 | — | –1 | 5% | — | — | 6 lb. |
| Shield, heavy wooden | 7 gp | +2 | — | –2 | 15% | — | — | 10 lb. |
| Shield, heavy steel | 20 gp | +2 | — | –2 | 15% | — | — | 15 lb. |
| Shield, tower | 30 gp | +43 | +2 | –10 | 50% | — | — | 45 lb. |
| ▼Extras(3) | ||||||||
| Armor spikes | +50 gp | — | — | — | — | — | — | +10 lb. |
| Gauntlet, locked | 8 gp | — | — | Special | 4 | — | — | +5 lb. |
| Shield spikes | +10 gp | — | — | — | — | — | — | +5 lb. |
21 items shown
1Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
2When running in heavy armor, you move only triple your speed, not quadruple.
3A tower shield can instead grant you cover. See the description.
4Hand not free to cast spells.
ARMOR
Your armor protects you in combat, but it can also slow you down. See Table 7–6: Armor and Shields for the list of armors available. The information given on this table is for armor sized for Medium creatures. The time it takes to get into or out of armor depends on its type (see Table 7–7: Donning Armor).
Table 7–7: Donning Armor
| Armor Type | Don | Don Hastily | Remove |
|---|---|---|---|
| Shield (any) | 1 move action | n/a | 1 move action |
| Padded, leather, hide, studded leather, or chain shirt | 1 minute | 5 rounds | 1 minute1 |
| Breastplate, scale mail, chainmail, banded mail, or splint mail | 4 minutes1 | 1 minute | 1 minute1 |
| Half-plate or full plate | 4 minutes2 | 4 minutes1 | 1d4+1 minutes1 |
1 If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can't help each other don armor at the same time. 2 The wearer must have help to don this armor. Without help, it can be donned only hastily.
ARMOR FOR UNUSUAL CREATURES
Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures have different costs and weights from those given on Table 7–6: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers to cost and weight for the armor type in question.
| Size | Humanoid | Nonhumanoid | ||
|---|---|---|---|---|
| Cost | Weight | Cost | Weight | |
| Tiny or smaller1 | ×1/2 | ×1/10 | ×1 | ×1/10 |
| Small | ×1 | ×1/2 | ×2 | ×1/2 |
| Medium | ×1 | ×1 | ×2 | ×1 |
| Large | ×2 | ×2 | ×4 | ×2 |
| Huge | ×4 | ×5 | ×8 | ×5 |
| Gargantuan | ×8 | ×8 | ×16 | ×8 |
| Colossal | ×16 | ×12 | ×32 | ×12 |
1 Divide armor bonus by 2.
ARMOR DESCRIPTIONS
The types of armor found on Table 7–6: Armor and Shields are described below (in alphabetical order), along with any special benefits they confer on the wearer ("you").
Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table 7–5: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Banded Mail: This armor is made of overlapping strips of metal sewn to a backing of leather and chainmail. The strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Straps and buckles distribute the weight evenly. The suit includes gauntlets.
Breastplate: A breastplate covers your front and your back. It comes with a helmet and greaves (plates to cover your lower legs). A light suit or skirt of studded leather beneath the breastplate protects your limbs without restricting movement much.
Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so because of the extra weight on your arm. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don't get the buckler's AC bonus for the rest of the round.
You can't bash someone with a buckler.
Chain Shirt: A chain shirt protects your torso while leaving your limbs free and mobile. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. A chain shirt comes with a steel cap.
Chainmail: This armor is made of interlocking metal rings. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armor's weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time. The suit includes gauntlets.
Full Plate: This armor consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body, so full plate hampers movement less than splint mail even though splint is lighter. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 × 100) gold pieces.
Full plate is also known as field plate.
Gauntlet, Locked: This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. It provides a +10 bonus on any roll made to keep from being disarmed in combat. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity. The price given is for a single locked gauntlet. The weight given applies only if you're wearing a breastplate, light armor, or no armor. Otherwise, the locked gauntlet replaces a gauntlet you already have as part of the armor.
While the gauntlet is locked, you can't use the hand wearing it for casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.)
Like a normal gauntlet, a locked gauntlet lets you deal lethal damage rather than nonlethal damage with an unarmed strike.
Half-Plate: This armor is a combination of chainmail with metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. The suit includes gauntlets.
Hide: This armor is prepared from multiple layers of leather and animal hides. It is stiff and hard to move in. Druids, who wear only nonmetallic armor, favor hide.
Leather: The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by boiling in oil. The rest of the armor is made of softer and more flexible leather.
Padded: Padded armor features quilted layers of cloth and batting. It gets hot quickly and can become foul with sweat, grime, lice, and fleas.
Scale Mail: This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Shield, Heavy, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can't use your shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks (such as warp wood and heat metal).
Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. See Table 7–5: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Shield, Light, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks (such as warp wood and heat metal).
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon. See Table 7–5: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Shield, Tower: This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.
When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.
Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (from 1d4 to 1d6, for instance). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack (see above). An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Splint Mail: This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chainmail protects the joints. The suit includes gauntlets.
Studded Leather: This armor is made from tough but flexible leather (not hardened leather as with normal leather armor) reinforced with close-set metal rivets.