CLASS SPELLS

Spells available to each class, organized by level. Each entry gives the spell name and a brief description.

1021 spells
0-Level Spells (Cantrips/Orisons)58
SpellClassDescription
Dancing LightsBardCreates torches or other lights
DazeBardHumanoid creature of 4 HD or less loses next action
Detect MagicBardDetects spells and magic items within 60 ft
FlareBardDazzles one creature (–1 on attack rolls)
Ghost SoundBardFigment sounds
Know DirectionBardYou discern north
LightBardObject shines like a torch
LullabyBardMakes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against _sleep_
Mage HandBard5-pound telekinesis
MendingBardMakes minor repairs on an object
MessageBardWhispered conversation at distance
Open/CloseBardOpens or closes small or light things
PrestidigitationBardPerforms minor tricks
PyrotechnicsBardTurns fire into blinding light or choking smoke
RageBardGives +2 to Str and Con, +1 on Will saves, –2 to AC
Read MagicBardRead scrolls and spellbooks
ResistanceBardSubject gains +1 on saving throws
ScareBardPanics creatures of less than 6 HD
ShatterBardSonic vibration damages objects or crystalline creatures
SilenceBardNegates sound in 15-ft. radius
Sound BurstBardDeals 1d8 sonic damage to subjects; may stun them
SuggestionBardCompels subject to follow stated course of action
Summon InstrumentBardSummons one instrument of the caster's choice
Summon Monster IIBardCalls extraplanar creature to fight for you
Summon SwarmBardSummons swarm of bats, rats, or spiders
TonguesBardSpeak any language
Whispering WindBardSends a short message 1 mile/level
Create WaterClericCreates 2 gallons/level of pure water
Cure Minor WoundsClericCures 1 point of damage
Detect MagicClericDetects spells and magic items within 60 ft
Detect PoisonClericDetects poison in one creature or object
GuidanceCleric+1 on one attack roll, saving throw, or skill check
Inflict Minor WoundsClericTouch attack, 1 point of damage
LightClericObject shines like a torch
MendingClericMakes minor repairs on an object
Purify Food and DrinkClericPurifies 1 cu. ft./level of food or water
Read MagicClericRead scrolls and spellbooks
ResistanceClericSubject gains +1 on saving throws
VirtueClericSubject gains 1 temporary hp
Acid SplashSorcerer/WizardOrb deals 1d3 acid damage. Div
Arcane MarkSorcerer/WizardInscribes a personal rune (visible or invisible). -
Dancing LightsSorcerer/WizardCreates torches or other lights. -
DazeSorcerer/WizardHumanoid creature of 4 HD or less loses next action. - Evoc
Detect MagicSorcerer/WizardDetects spells and magic items within 60 ft. -
Detect PoisonSorcerer/WizardDetects poison in one creature or small object. -
Disrupt UndeadSorcerer/WizardDeals 1d6 damage to one undead. -
FlareSorcerer/WizardDazzles one creature (–1 on attack rolls). -
Ghost SoundSorcerer/WizardFigment sounds. - Necro
LightSorcerer/WizardObject shines like a torch. -
Mage HandSorcerer/Wizard5-pound telekinesis
MendingSorcerer/WizardMakes minor repairs on an object
MessageSorcerer/WizardWhispered conversation at distance. -
Open/CloseSorcerer/WizardOpens or closes small or light things. - Univ
PrestidigitationSorcerer/WizardPerforms minor tricks
Ray of FrostSorcerer/WizardRay deals 1d3 cold damage. - Illus
Read MagicSorcerer/WizardRead scrolls and spellbooks. - Ench
ResistanceSorcerer/WizardSubject gains +1 on saving throws. - Conj
Touch of FatigueSorcerer/WizardTouch attack fatigues target. - Trans
1st-Level Spells118
SpellClassDescription
AlarmBardWards an area for 2 hours/level
Animate RopeBardMakes a rope move at your command
Cause FearBardOne creature of 5 HD or less flees for 1d4 rounds
BaneClericEnemies take –1 on attack rolls and saves against fear
BlessClericAllies gain +1 on attack rolls and saves against fear
Bless Water[M]ClericMakes holy water
Cause FearClericOne creature of 5 HD or less flees for 1d4 rounds
CommandClericOne subject obeys selected command for 1 round
Comprehend LanguagesClericYou understand all spoken and written languages
Cure Light WoundsClericCures 1d8 damage +1/level (max +5)
Curse Water[M]ClericMakes unholy water
DeathwatchClericReveals how near death subjects within 30 ft. are
Detect Chaos/Evil/Good/LawClericReveals creatures, spells, or objects of selected alignment
Detect UndeadClericReveals undead within 60 ft
Divine FavorClericYou gain +1 per three levels on attack and damage rolls
DoomClericOne subject takes –2 on attack rolls, damage rolls, saves, and checks
Endure ElementsClericExist comfortably in hot or cold environments
Entropic ShieldClericRanged attacks against you have 20% miss chance
Hide from UndeadClericUndead can't perceive one subject/level
Inflict Light WoundsClericTouch deals 1d8 damage +1/level (max +5)
Magic StoneClericThree stones gain +1 on attack, deal 1d6 +1 damage
Magic WeaponClericWeapon gains +1 bonus
Obscuring MistClericFog surrounds you
Protection from Chaos/Evil/Good/LawCleric+2 to AC and saves, counter mind control, hedge out elementals and outsiders
Remove FearClericSuppresses fear or gives +4 on saves against fear for one subject + one per four levels
SanctuaryClericOpponents can't attack you, and you can't attack
Shield of FaithClericAura grants +2 or higher deflection bonus
Summon Monster IClericCalls extraplanar creature to fight for you
Calm AnimalsDruidCalms (2d4 + level) HD of animals
Charm AnimalDruidMakes one animal your friend
Cure Light WoundsDruidCures 1d8 damage +1/level (max +5)
Detect Animals or PlantsDruidDetects kinds of animals or plants
Detect Snares and PitsDruidReveals natural or primitive traps
Endure ElementsDruidExist comfortably in hot or cold environments
EntangleDruidPlants entangle everyone in 40-ft.-radius
Faerie FireDruidOutlines subjects with light, canceling _blur_ , concealment, and the like
GoodberryDruid2d4 berries each cure 1 hp (max 8 hp/24 hours)
Hide from AnimalsDruidAnimals can't perceive one subject/level
JumpDruidSubject gets bonus on Jump checks
LongstriderDruidYour speed increases by 10 ft
Magic FangDruidOne natural weapon of subject creature gets +1 on attack and damage rolls. -
Magic StoneDruidThree stones gain +1 on attack rolls, deal 1d6+1 damage
Obscuring MistDruidFog surrounds you
Pass without TraceDruidOne subject/level leaves no tracks
Produce FlameDruid1d6 damage +1/level, touch or thrown. -
ShillelaghDruidCudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level
Speak with AnimalsDruidYou can communicate with animals
Summon Nature's Ally IDruidCalls creature to fight
BlessPaladinAllies gain +1 on attack rolls and +1 on saves against fear
Bless WaterPaladinMakes holy water
Bless WeaponPaladinWeapon strikes true against evil foes
Create WaterPaladinCreates 2 gallons/level of pure water
Cure Light WoundsPaladinCures 1d8 damage +1/level (max +5)
Detect PoisonPaladinDetects poison in one creature or small object
Detect UndeadPaladinReveals undead within 60 ft
Divine FavorPaladinYou gain +1 per three levels on attack and damage rolls
Endure ElementsPaladinExist comfortably in hot or cold environments
Magic WeaponPaladinWeapon gains +1 bonus
Protection from Chaos/EvilPaladin+2 to AC and saves, counter mind control, hedge out elementals and outsiders
Read MagicPaladinRead scrolls and spellbooks
ResistancePaladinSubject gains +1 on saving throws
Restoration, LesserPaladinDispels magical ability penalty or repairs 1d4 ability damage
VirtuePaladinSubject gains 1 temporary hp
AlarmRangerWards an area for 2 hours/level
Animal MessengerRangerSends a Tiny animal to a specific place
Calm AnimalsRangerCalms (2d4 + level) HD of animals
Charm AnimalRangerMakes one animal your friend
Delay PoisonRangerStops poison from harming subject for 1 hour/level
Detect Animals or PlantsRangerDetects kinds of animals or plants
Detect PoisonRangerDetects poison in one creature or object
Detect Snares and PitsRangerReveals natural or primitive traps
Endure ElementsRangerExist comfortably in hot or cold environments
EntangleRangerPlants entangle everyone in 40-ft.-radius circle
Hide from AnimalsRangerAnimals can't perceive one subject/level
JumpRangerSubject gets bonus on Jump checks
LongstriderRangerIncreases your speed
Magic FangRangerOne natural weapon of subject creature gets +1 on attack and damage rolls
Pass without TraceRangerOne subject/level leaves no tracks
Read MagicRangerRead scrolls and spellbooks
AlarmSorcerer/WizardWards an area for 2 hours/level. -
Animate RopeSorcerer/WizardMakes a rope move at your command
Burning HandsSorcerer/Wizard1d4/level fire damage (max 5d4). -
Cause FearSorcerer/WizardOne creature of 5 HD or less flees for 1d4 rounds. -
Charm PersonSorcerer/WizardMakes one person your friend. -
Chill TouchSorcerer/WizardOne touch/level deals 1d6 damage and possibly 1 Str damage. -
Color SpraySorcerer/WizardKnocks unconscious, blinds, and/or stuns 1d6 weak creatures. -
Comprehend LanguagesSorcerer/WizardYou understand all spoken and written languages. -
Detect Secret DoorsSorcerer/WizardReveals hidden doors within 60 ft. -
Detect UndeadSorcerer/WizardReveals undead within 60 ft. -
Disguise SelfSorcerer/WizardChanges your appearance
Endure ElementsSorcerer/WizardExist comfortably in hot or cold environments
Enlarge PersonSorcerer/WizardHumanoid creature doubles in size. -
EraseSorcerer/WizardMundane or magical writing vanishes
Expeditious RetreatSorcerer/WizardYour speed increases by 30 ft. -
Feather FallSorcerer/WizardObjects or creatures fall slowly. -
GreaseSorcerer/WizardMakes 10-ft. square or one object slippery
Hold PortalSorcerer/WizardHolds door shut. -
HypnotismSorcerer/WizardFascinates 2d4 HD of creatures
Identify[M]Sorcerer/WizardDetermines properties of magic item. -
JumpSorcerer/WizardSubject gets bonus on Jump checks
Mage ArmorSorcerer/WizardGives subject +4 armor bonus. -
Magic MissileSorcerer/Wizard1d4+1 damage; +1 missile per two levels above 1st (max 5). -
Magic WeaponSorcerer/WizardWeapon gains +1 bonus
MountSorcerer/WizardSummons riding horse for 2 hours/level. -
Nystul's Magic AuraSorcerer/WizardAlters object's magic aura. -
Obscuring MistSorcerer/WizardFog surrounds you. -
Protection from Chaos/Evil/Good/LawSorcerer/Wizard+2 to AC and saves, counter mind control, hedge out elementals and outsiders
Ray of EnfeeblementSorcerer/WizardRay deals 1d6 +1 per two levels Str damage. - Trans
Reduce PersonSorcerer/WizardHumanoid creature halves in size
ShieldSorcerer/WizardInvisible disc gives +4 to AC, blocks _magic missiles_ . Conj
Shocking GraspSorcerer/WizardTouch delivers 1d6/level electricity damage (max 5d6). -
Silent ImageSorcerer/WizardCreates minor illusion of your design
SleepSorcerer/WizardPuts 4 HD of creatures into magical slumber. - Evoc
Summon Monster ISorcerer/WizardCalls extraplanar creature to fight for you. -
Tenser's Floating DiskSorcerer/WizardCreates 3-ft.-diameter horizontal disk that holds 100 lb./level. Illus
True StrikeSorcerer/Wizard+20 on your next attack roll. - Ench
Unseen ServantSorcerer/WizardInvisible force obeys your commands. - Div
VentriloquismSorcerer/WizardThrows voice for 1 min./level. - Necro
2nd-Level Spells165
SpellClassDescription
Alter SelfBardAssume form of a similar creature
Animal MessengerBardSends a Tiny animal to a specific place
Animal TranceBardFascinates 2d6 HD of animals
Blindness/DeafnessBardMakes subject blind or deaf
BlurBardAttacks miss subject 20% of the time
Calm EmotionsBardCalms creatures, negating emotion effects
Cat's GraceBardSubject gains +4 to Dex for 1 min./level
Cure Moderate WoundsBardCures 2d8 damage +1/level (max +10)
DarknessBard20-ft. radius of supernatural shadow
Daze MonsterBardLiving creature of 6 HD or less loses next action
Delay PoisonBardStops poison from harming subject for 1 hour/ level
Detect ThoughtsBardAllows "listening" to surface thoughts
Eagle's SplendorBardSubject gains +4 to Cha for 1 min./level
EnthrallBardCaptivates all within 100 ft. + 10 ft./level
Fox's CunningBardSubject gains +4 to Int for 1 min./level
GlitterdustBardBlinds creatures, outlines invisible creatures
HeroismBardGives +2 on attack rolls, saves, skill checks
Hold PersonBardParalyzes one humanoid for 1 round/level
Hypnotic PatternBardFascinates (2d4 + level) HD of creatures
InvisibilityBardSubject is invisible for 1 min./level or until it attacks
Locate ObjectBardSenses direction toward object (specific or type)
Minor ImageBardAs _silent image_ , plus some sound
Scrying[F]BardSpies on subject from a distance
Sculpt SoundBardCreates new sounds or changes existing ones
Secret PageBardChanges one page to hide its real content
See InvisibilityBardReveals invisible creatures or objects
Sepia Snake Sigil[M]BardCreates text symbol that immobilizes reader
SlowBardOne subject/level takes only one action/round, –2 to AC and attack rolls
Speak with AnimalsBardYou can communicate with animals
Summon Monster IIIBardCalls extraplanar creature to fight for you
AidCleric+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10)
Align WeaponClericWeapon becomes good, evil, lawful, or chaotic
Augury[M F]ClericLearns whether an action will be good or bad
Bear's EnduranceClericSubject gains +4 to Con for 1 min./level
Bull's StrengthClericSubject gains +4 to Str for 1 min./level
Calm EmotionsClericCalms creatures, negating emotion effects
Consecrate[M]ClericFills area with positive energy, making undead weaker
Cure Moderate WoundsClericCures 2d8 damage +1/level (max +10)
DarknessCleric20-ft. radius of supernatural shadow
Death KnellClericKills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level
Delay PoisonClericStops poison from harming subject for 1 hour/level
Desecrate[M]ClericFills area with negative energy, making undead stronger
Eagle's SplendorClericSubject gains +4 to Cha for 1 min./level. -
EnthrallClericCaptivates all within 100 ft. + 10 ft./level. -
Find TrapsClericNotice traps as a rogue does
Gentle ReposeClericPreserves one corpse
Hold PersonClericParalyzes one humanoid for 1 round/level. -
Inflict Moderate WoundsClericTouch attack, 2d8 damage +1/level (max +10). -
Make WholeClericRepairs an object. -
Owl's WisdomClericSubject gains +4 to Wis for 1 min./level. -
Remove ParalysisClericFrees one or more creatures from paralysis or _slow_ effect. -
Resist EnergyClericIgnores 10 (or more) points of damage/attack from specified energy type. -
Restoration, LesserClericDispels magical ability penalty or repairs 1d4 ability damage
ShatterClericSonic vibration damages objects or crystalline creatures
Shield Other[F]ClericYou take half of subject's damage
SilenceClericNegates sound in 15-ft. radius
Sound BurstClericDeals 1d8 sonic damage to subjects; may stun them
Spiritual WeaponClericMagic weapon attacks on its own
StatusClericMonitors condition, position of allies
Summon Monster IIClericCalls extraplanar creature to fight for you
Undetectable AlignmentClericConceals alignment for 24 hours
Water BreathingClericSubjects can breathe underwater
Water WalkClericSubject treads on water as if solid
Wind WallClericDeflects arrows, smaller creatures, and gases. -
Zone of TruthClericSubjects within range cannot lie
Animal MessengerDruidSends a Tiny animal to a specific place
Animal TranceDruidFascinates 2d6 HD of animals
BarkskinDruidGrants +2 (or higher) enhancement to natural armor
Bear's EnduranceDruidSubject gains +4 to Con for 1 min./level
Bull's StrengthDruidSubject gains +4 to Str for 1 min./level
Cat's GraceDruidSubject gains +4 to Dex for 1 min./level
Chill MetalDruidCold metal damages those who touch it
Delay PoisonDruidStops poison from harming subject for 1 hour/level
Fire Trap[M]DruidOpened object deals 1d4 +1/level damage
Flame BladeDruidTouch attack deals 1d8 +1/two levels damage. -
Flaming SphereDruidCreates rolling ball of fire, 2d6 damage, lasts 1 round/level
Fog CloudDruidFog obscures vision
Gust of WindDruidBlows away or knocks down smaller creatures
Heat MetalDruidMake metal so hot it damages those who touch it
Hold AnimalDruidParalyzes one animal for 1 round/level
Owl's WisdomDruidSubject gains +4 to Wis for 1 min./level
Reduce AnimalDruidShrinks one willing animal
Resist EnergyDruidIgnores 10 (or more) points of damage/attack from specified energy type
Restoration, LesserDruidDispels magical ability penalty or repairs 1d4 ability damage
Soften Earth and StoneDruidTurns stone to clay or dirt to sand or mud
Spider ClimbDruidGrants ability to walk on walls and ceilings
Summon Nature's Ally IIDruidCalls creature to fight
Summon SwarmDruidSummons swarm of bats, rats, or spiders
Tree ShapeDruidYou look exactly like a tree for 1 hour/level
Warp WoodDruidBends wood (shaft, handle, door, plank)
Wood ShapeDruidRearranges wooden objects to suit you
Bull's StrengthPaladinSubject gains +4 to Str for 1 min./level
Delay PoisonPaladinStops poison from harming subject for 1 hour/level
Eagle's SplendorPaladinSubject gains +4 to Cha for 1 min./level
Owl's WisdomPaladinSubject gains +4 to Wis for 1 min./level
Remove ParalysisPaladinFrees one or more creatures from paralysis or _slow_ effect
Resist EnergyPaladinIgnores 10 (or more) points of damage/attack from specified energy type
Resist EnergyPaladinIgnores 10 (or more) points of damage/attack from specified energy type
Shield Other[F]PaladinYou take half of subject's damage
Speak with AnimalsPaladinYou can communicate with animals
Summon Nature's Ally IPaladinCalls animal to fight for you
Undetectable AlignmentPaladinConceals alignment for 24 hours
Zone of TruthPaladinSubjects within range cannot lie
BarkskinRangerGrants +2 (or higher) enhancement to natural armor
Bear's EnduranceRangerSubject gains +4 to Con for 1 min./level
Cat's GraceRangerSubject gains +4 to Dex for 1 min./level
Cure Light WoundsRangerCures 1d8 damage +1/level (max +5)
Hold AnimalRangerParalyzes one animal for 1 round/level
Owl's WisdomRangerSubject gains +4 to Wis for 1 min./level
Protection from EnergyRangerAbsorb 12 points/level of damage from one kind of energy
SnareRangerCreates a magic booby trap
Speak with PlantsRangerYou can talk to normal plants and plant creatures
Spike GrowthRangerCreatures in area take 1d4 damage, may be _slowed_
Summon Nature's Ally IIRangerCalls animal to fight for you
Wind WallRangerDeflects arrows, smaller creatures, and gases
Alter SelfSorcerer/WizardAssume form of a similar creature
Arcane Lock[M]Sorcerer/WizardMagically locks a portal or chest. -
Bear's EnduranceSorcerer/WizardSubject gains +4 to Con for 1 min./level. -
Blindness/DeafnessSorcerer/WizardMakes subject blinded or deafened. -
BlurSorcerer/WizardAttacks miss subject 20% of the time. -
Bull's StrengthSorcerer/WizardSubject gains +4 to Str for 1 min./level. -
Cat's GraceSorcerer/WizardSubject gains +4 to Dex for 1 min./level
Command UndeadSorcerer/WizardUndead creature obeys your commands. -
Continual Flame[M]Sorcerer/WizardMakes a permanent, heatless torch. -
DarknessSorcerer/Wizard20-ft. radius of supernatural shadow. -
DarkvisionSorcerer/WizardSee 60 ft. in total darkness. -
Daze MonsterSorcerer/WizardLiving creature of 6 HD or less loses next action. -
Detect ThoughtsSorcerer/WizardAllows "listening" to surface thoughts. -
Eagle's SplendorSorcerer/WizardSubject gains +4 to Cha for 1 min./level. -
False LifeSorcerer/WizardGain 1d10 temporary hp +1/level (max +10). -
Flaming SphereSorcerer/WizardCreates rolling ball of fire, 2d6 damage, lasts 1 round/level. -
Fog CloudSorcerer/WizardFog obscures vision
Fox's CunningSorcerer/WizardSubject gains +4 Int for 1 min./level. -
Ghoul TouchSorcerer/WizardParalyzes one subject, which exudes stench that makes those nearby sickened. -
GlitterdustSorcerer/WizardBlinds creatures, outlines invisible creatures. -
Gust of WindSorcerer/WizardBlows away or knocks down smaller creatures. -
Hypnotic PatternSorcerer/WizardFascinates (2d4 + level) HD of creatures. -
InvisibilitySorcerer/WizardSubject is invisible for 1 min./level or until it attacks. -
KnockSorcerer/WizardOpens locked or magically sealed door
Leomund's Trap[M]Sorcerer/WizardMakes item seem trapped. -
LevitateSorcerer/WizardSubject moves up and down at your direction. -
Locate ObjectSorcerer/WizardSenses direction toward object (specific or type). -
Magic Mouth[M]Sorcerer/WizardSpeaks once when triggered. -
Melf's Acid ArrowSorcerer/WizardRanged touch attack; 2d4 damage for 1 round +1 round/three levels. -
Minor ImageSorcerer/WizardAs _silent image_ , plus some sound. -
Mirror ImageSorcerer/WizardCreates decoy duplicates of you (1d4 +1 per three levels, max 8). -
MisdirectionSorcerer/WizardMisleads divinations for one creature or object. - Necro
Obscure ObjectSorcerer/WizardMasks object against scrying. -
Owl's WisdomSorcerer/WizardSubject gains +4 to Wis for 1 min./level. -
Protection from ArrowsSorcerer/WizardSubject immune to most ranged attacks. -
PyrotechnicsSorcerer/WizardTurns fire into blinding light or choking smoke. -
Resist EnergySorcerer/WizardIgnores first 10 (or more) points of damage/attack from specified energy type. Conj
Rope TrickSorcerer/WizardAs many as eight creatures hide in extradimensional space
ScareSorcerer/WizardPanics creatures of less than 6 HD. -
Scorching RaySorcerer/WizardRanged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). -
See InvisibilitySorcerer/WizardReveals invisible creatures or objects. - Ench
ShatterSorcerer/WizardSonic vibration damages objects or crystalline creatures. Illus
Spectral HandSorcerer/WizardCreates disembodied glowing hand to deliver touch attacks. - Trans
Spider ClimbSorcerer/WizardGrants ability to walk on walls and ceilings
Summon Monster IISorcerer/WizardCalls extraplanar creature to fight for you
Summon SwarmSorcerer/WizardSummons swarm of bats, rats, or spiders. -
Tasha's Hideous LaughterSorcerer/WizardSubject loses actions for 1 round/level. -
Touch of IdiocySorcerer/WizardSubject takes 1d6 points of Int, Wis, and Cha damage. - Evoc
WebSorcerer/WizardFills 20-ft.-radius spread with sticky spiderwebs. - Div
Whispering WindSorcerer/WizardSends a short message 1 mile/level
3rd-Level Spells160
SpellClassDescription
BlinkBardYou randomly vanish and reappear for 1 round/level
Charm MonsterBardMakes monster believe it is your ally
Charm PersonBardMakes one person your friend
Clairaudience/ClairvoyanceBardHear or see at a distance for 1 min./level
Comprehend LanguagesBardYou understand all spoken and written languages
ConfusionBardSubjects behave oddly for 1 round/level
Crushing DespairBardSubjects take –2 on attack rolls, damage rolls, saves, and checks
Cure Light WoundsBardCures 1d8 damage +1/level (max +5)
Cure Serious WoundsBardCures 3d8 damage +1/level (max +15)
DaylightBard60-ft. radius of bright light
Deep SlumberBardPuts 10 HD of creatures to sleep
Detect Secret DoorsBardReveals hidden doors within 60 ft
Disguise SelfBardChanges your appearance
Dispel MagicBardCancels magical spells and effects
DisplacementBardAttacks miss subject 50%
EraseBardMundane or magical writing vanishes
Expeditious RetreatBardYour speed increases by 30 ft
FearBardSubjects within cone flee for 1 round/level
Feather FallBardObjects or creatures fall slowly
Gaseous FormBardSubject becomes insubstantial and can fly slowly
Geas, LesserBardCommands subject of 7 HD or less
GlibnessBardYou gain +30 bonus on Bluff checks, and your lies can escape magical discernment
Good HopeBardSubjects gain +2 on attack rolls, damage rolls, saves, and checks
GreaseBardMakes 10-ft. square or one object slippery
HasteBardOne creature/level moves faster, +1 on attack rolls, AC, and Reflex saves
HypnotismBardFascinates 2d4 HD of creatures
Identify[M]BardDetermines properties of magic item
Illusory Script[M]BardOnly intended reader can decipher
Invisibility SphereBardMakes everyone within 10 ft. invisible
Leomund's Tiny HutBardCreates shelter for ten creatures
Lesser ConfusionBardOne creature is _confused_ for 1 round
Magic Mouth[M]BardSpeaks once when triggered
Major ImageBardAs _silent image_ , plus sound, smell and thermal effects
Nystul's Magic AuraBardAlters object's magic aura
Obscure ObjectBardMasks object against scrying
Phantom SteedBardMagic horse appears for 1 hour/level
Remove CurseBardFrees object or person from curse
Remove FearBardSuppresses fear or gives +4 on saves against fear for one subject + one per four levels
Silent ImageBardCreates minor illusion of your design
SleepBardPuts 4 HD of creatures into magical slumber
Summon Monster IBardCalls extraplanar creature to fight for you
Tasha's Hideous LaughterBardSubject loses actions for 1 round/ level
Undetectable AlignmentBardConceals alignment for 24 hours
Unseen ServantBardInvisible force obeys your commands
VentriloquismBardThrows voice for 1 min./level
Animate Dead[M]ClericCreates undead skeletons and zombies. -
Bestow CurseCleric–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action
Blindness/DeafnessClericMakes subject blinded or deafened
ContagionClericInfects subject with chosen disease
Continual Flame[M]ClericMakes a permanent, heatless torch
Create Food and WaterClericFeeds three humans (or one horse)/level
Cure Serious WoundsClericCures 3d8 damage +1/level (max +15)
DaylightCleric60-ft. radius of bright light
Deeper DarknessClericObject sheds supernatural shadow in 60-ft. radius
Dispel MagicClericCancels spells and magical effects
Glyph of Warding MClericInscription harms those who pass it
Helping HandClericGhostly hand leads subject to you
Inflict Serious WoundsClericTouch attack, 3d8 damage +1/level (max +15)
Invisibility PurgeClericDispels invisibility within 5 ft./level
Locate ObjectClericSenses direction toward object (specific or type)
Magic Circle against Chaos/Evil/Good/LawClericAs _protection_ spells, but 10-ft. radius and 10 min./level. -
Magic VestmentClericArmor or shield gains +1 enhancement per four levels
Meld into StoneClericYou and your gear merge with stone
Obscure ObjectClericMasks object against scrying
PrayerClericAllies +1 bonus on most rolls, enemies –1 penalty
Protection from EnergyClericAbsorb 12 points/level of damage from one kind of energy
Remove Blindness/DeafnessClericCures normal or magical conditions
Remove CurseClericFrees object or person from curse
Remove DiseaseClericCures all diseases affecting subject
Searing LightClericRay deals 1d8/two levels damage, more against undead
Speak with DeadClericCorpse answers one question/two levels
Stone ShapeClericSculpts stone into any shape
Summon Monster IIIClericCalls extraplanar creature to fight for you
Call LightningDruidCalls down lightning bolts (3d6 per bolt) from sky
ContagionDruidInfects subject with chosen disease
Cure Moderate WoundsDruidCures 2d8 damage +1/level (max +10)
DaylightDruid60-ft. radius of bright light
Diminish PlantsDruidReduces size or blights growth of normal plants
Dominate AnimalDruidSubject animal obeys silent mental commands
Magic Fang, GreaterDruidOne natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5)
Meld into StoneDruidYou and your gear merge with stone
Neutralize PoisonDruidImmunizes subject against poison, detoxifies venom in or on subject
Plant GrowthDruidGrows vegetation, improves crops
PoisonDruidTouch deals 1d10 Con damage, repeats in 1 min
Protection from EnergyDruidAbsorb 12 points/level of damage from one kind of energy
QuenchDruidExtinguishes nonmagical fires or one magic item
Remove DiseaseDruidCures all diseases affecting subject
Sleet StormDruidHampers vision and movement
SnareDruidCreates a magic booby trap
Speak with PlantsDruidYou can talk to normal plants and plant creatures
Spike GrowthDruidCreatures in area take 1d4 damage, may be _slowed_
Stone ShapeDruidSculpts stone into any shape
Summon Nature's Ally IIIDruidCalls creature to fight
Water BreathingDruidSubjects can breathe underwater
Wind WallDruidDeflects arrows, smaller creatures, and gases
Cure Moderate WoundsPaladinCures 2d8 damage +1/level (max +10)
DaylightPaladin60-ft. radius of bright light
Discern LiesPaladinReveals deliberate falsehoods
Dispel MagicPaladinCancels spells and magical effects
Heal MountPaladinAs _heal_ on warhorse or other special mount
Magic Circle against ChaosPaladinAs _protection from chaos_ , but 10-ft. radius and 10 min./level
Magic Circle against EvilPaladinAs _protection from evil_ , but 10-ft. radius and 10 min./level
Magic Weapon, GreaterPaladin+1 bonus/four levels (max +5)
PrayerPaladinAllies +1 bonus on most rolls, enemies –1 penalty
Remove Blindness/DeafnessPaladinCures normal or magical conditions
Remove CursePaladinFrees object or person from curse
Command PlantsRangerSway the actions of one or more plant creatures
Cure Moderate WoundsRangerCures 2d8 damage +1/level (max +10)
DarkvisionRangerSee 60 ft. in total darkness
Diminish PlantsRangerReduces size or blights growth of normal plants
Magic Fang, GreaterRangerOne natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5)
Neutralize PoisonRangerImmunizes subject against poison, detoxifies venom in or on subject
Plant GrowthRangerGrows vegetation, improves crops
Reduce AnimalRangerShrinks one willing animal
Remove DiseaseRangerCures all diseases affecting subject
Repel VerminRangerInsects, spiders, and other vermin stay 10 ft. away
Summon Nature's Ally IIIRangerCalls animal to fight for you
Tree ShapeRangerYou look exactly like a tree for 1 hour/level
Water WalkRangerSubject treads on water as if solid
Arcane SightSorcerer/WizardMagical auras become visible to you. -
BlinkSorcerer/WizardYou randomly vanish and reappear for 1 round/level. -
Clairaudience/ClairvoyanceSorcerer/WizardHear or see at a distance for 1 min./level. -
DaylightSorcerer/Wizard60-ft. radius of bright light. -
Deep SlumberSorcerer/WizardPuts 10 HD of creatures to sleep. -
Dispel MagicSorcerer/WizardCancels magical spells and effects
DisplacementSorcerer/WizardAttacks miss subject 50%. -
Explosive RunesSorcerer/WizardDeals 6d6 damage when read
FireballSorcerer/Wizard1d6 damage per level, 20-ft. radius. -
Flame ArrowSorcerer/WizardArrows deal +1d6 fire damage. -
FlySorcerer/WizardSubject flies at speed of 60 ft. -
Gaseous FormSorcerer/WizardSubject becomes insubstantial and can fly slowly. -
Halt UndeadSorcerer/WizardImmobilizes undead for 1 round/level. -
HasteSorcerer/WizardOne creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. -
HeroismSorcerer/WizardGives +2 bonus on attack rolls, saves, skill checks. -
Hold PersonSorcerer/WizardParalyzes one humanoid for 1 round/level. -
Illusory Script[M]Sorcerer/WizardOnly intended reader can decipher. -
Invisibility SphereSorcerer/WizardMakes everyone within 10 ft. invisible. -
Keen EdgeSorcerer/WizardDoubles normal weapon's threat range. -
Leomund's Tiny HutSorcerer/WizardCreates shelter for ten creatures. -
Lightning BoltSorcerer/WizardElectricity deals 1d6/level damage. -
Magic Circle against Chaos/Evil/Good/LawSorcerer/WizardAs _protection_ spells, but 10-ft. radius and 10 min./level. -
Magic Weapon, GreaterSorcerer/Wizard+1/four levels (max +5). -
Major ImageSorcerer/WizardAs _silent image_ , plus sound, smell and thermal effects. Necro **Gentle Repose** : Preserves one corpse. -
Nondetection[M]Sorcerer/WizardHides subject from divination, scrying
Phantom SteedSorcerer/WizardMagic horse appears for 1 hour/level. -
Protection from EnergySorcerer/WizardAbsorb 12 points/level of damage from one kind of energy. - Conj
RageSorcerer/WizardSubjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. -
Ray of ExhaustionSorcerer/WizardRay makes subject exhausted. -
Secret PageSorcerer/WizardChanges one page to hide its real content. -
Sepia Snake Sigil[M]Sorcerer/WizardCreates text symbol that immobilizes reader
Shrink ItemSorcerer/WizardObject shrinks to one-sixteenth size. -
Sleet StormSorcerer/WizardHampers vision and movement. -
SlowSorcerer/WizardOne subject/level takes only one action/round, –2 to AC, –2 on attack rolls
Stinking CloudSorcerer/WizardNauseating vapors, 1 round/level. -
SuggestionSorcerer/WizardCompels subject to follow stated course of action. - Evoc
Summon Monster IIISorcerer/WizardCalls extraplanar creature to fight for you. - Div
TonguesSorcerer/WizardSpeak any language. - Ench
Vampiric TouchSorcerer/WizardTouch deals 1d6/two levels damage; caster gains damage as hp. - Trans
Water BreathingSorcerer/WizardSubjects can breathe underwater
Wind WallSorcerer/WizardDeflects arrows, smaller creatures, and gases. - Illus
4th-Level Spells120
SpellClassDescription
Break EnchantmentBardFrees subjects from enchantments, alterations, curses, and petrification
Cure Critical WoundsBardCures 4d8 damage +1/level (max +20)
Detect ScryingBardAlerts you of magical eavesdropping
Dimension DoorBardTeleports you short distance
Dominate PersonBardControls humanoid telepathically
Freedom of MovementBardSubject moves normally despite impediments. -
Hallucinatory TerrainBardMakes one type of terrain appear like another (field into forest, or the like)
Hold MonsterBardAs _hold person_ , but any creature. -
Invisibility, GreaterBardAs _invisibility_ , but subject can attack and stay invisible
Legend Lore[M F]BardLets you learn tales about a person, place, or thing
Leomund's Secure ShelterBardCreates sturdy cottage
Locate CreatureBardIndicates direction to familiar creature
Mirror ImageBardCreates decoy duplicates of you (1d4 +1 per three levels, max 8)
MisdirectionBardMisleads divinations for one creature or object
Modify MemoryBardChanges 5 minutes of subject's memories
Neutralize PoisonBardImmunizes subject against poison, detoxifies venom in or on subject
Rainbow PatternBardLights fascinate 24 HD of creatures
Repel VerminBardInsects, spiders, and other vermin stay 10 ft. away
Shadow ConjurationBardMimics conjuring below 4th level, but only 20% real
ShoutBardDeafens all within cone and deals 5d6 sonic damage
Speak with PlantsBardYou can talk to normal plants and plant creatures
Summon Monster IVBardCalls extraplanar creature to fight for you
Zone of SilenceBardKeeps eavesdroppers from overhearing conversations
Air WalkClericSubject treads on air as if solid (climb at 45-degree angle)
Control WaterClericRaises or lowers bodies of water
Cure Critical WoundsClericCures 4d8 damage +1/level (max +20). -
Death WardClericGrants immunity to death spells and negative energy effects
Dimensional AnchorClericBars extradimensional movement
Discern LiesClericReveals deliberate falsehoods
DismissalClericForces a creature to return to native plane
Divination[M]ClericProvides useful advice for specific proposed actions
Divine PowerClericYou gain attack bonus, +6 to Str, and 1 hp/level
Freedom of MovementClericSubject moves normally despite impediments
Giant VerminClericTurns centipedes, scorpions, or spiders into giant vermin
Imbue with Spell AbilityClericTransfer spells to subject
Inflict Critical WoundsClericTouch attack, 4d8 damage +1/level (max +20)
Magic Weapon, GreaterCleric+1 bonus/four levels (max +5)
Neutralize PoisonClericImmunizes subject against poison, detoxifies venom in or on subject
Planar Ally, Lesser[X]ClericExchange services with a 6 HD extraplanar creature
PoisonClericTouch deals 1d10 Con damage, repeats in 1 min
Repel VerminClericInsects, spiders, and other vermin stay 10 ft. away
Restoration[M]ClericRestores level and ability score drains
SendingClericDelivers short message anywhere, instantly
Spell ImmunityClericSubject is immune to one spell per four levels
Summon Monster IVClericCalls extraplanar creature to fight for you
TonguesClericSpeak any language
Air WalkDruidSubject treads on air as if solid (climb at 45-degree angle)
Antiplant ShellDruidKeeps animated plants at bay
BlightDruidWithers one plant or deals 1d6/level damage to plant creature
Command PlantsDruidSway the actions of one or more plant creatures
Control WaterDruidRaises or lowers bodies of water
Cure Serious WoundsDruidCures 3d8 damage +1/level (max +15)
Dispel MagicDruidCancels spells and magical effects
Flame StrikeDruidSmite foes with divine fire (1d6/level damage)
Freedom of MovementDruidSubject moves normally despite impediments
Giant VerminDruidTurns centipedes, scorpions, or spiders into giant vermin
Ice StormDruidHail deals 5d6 damage in cylinder 40 ft. across
ReincarnateDruidBrings dead subject back in a random body
Repel VerminDruidInsects, spiders, and other vermin stay 10 ft. away
Rusting GraspDruidYour touch corrodes iron and alloys
Scrying[F]DruidSpies on subject from a distance
Spike StonesDruidCreatures in area take 1d8 damage, may be _slowed_
Summon Nature's Ally IVDruidCalls creature to fight
Break EnchantmentPaladinFrees subjects from enchantments, alterations, curses, and petrification
Cure Serious WoundsPaladinCures 3d8 damage +1/level (max +15)
Death WardPaladinGrants immunity to death spells and negative energy effects
Dispel ChaosPaladin+4 bonus against attacks by chaotic creatures
Dispel EvilPaladin+4 bonus against attacks by evil creatures
Holy SwordPaladinWeapon becomes +5, deals +2d6 damage against evil
Mark of JusticePaladinDesignates action that will trigger _curse_ on subject
Neutralize PoisonPaladinImmunizes subject against poison, detoxifies venom in or on subject
Restoration[M]PaladinRestores level and ability score drains
Animal GrowthRangerOne animal/two levels doubles in size
Commune with NatureRangerLearn about terrain for 1 mile/level
Cure Serious WoundsRangerCures 3d8 damage +1/level (max +15)
Freedom of MovementRangerSubject moves normally despite impediments
Nondetection[M]RangerHides subject from divination, scrying
Summon Nature's Ally IVRangerCalls animal to fight for you
Tree StrideRangerStep from one tree to another far away
Animate Dead[M]Sorcerer/WizardCreates undead skeletons and zombies. -
Arcane EyeSorcerer/WizardInvisible floating eye moves 30 ft./round
Bestow CurseSorcerer/Wizard–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action
Charm MonsterSorcerer/WizardMakes monster believe it is your ally
ConfusionSorcerer/WizardSubjects behave oddly for 1 round/level
ContagionSorcerer/WizardInfects subject with chosen disease
Crushing DespairSorcerer/WizardSubjects take –2 on attack rolls, damage rolls, saves, and checks
Detect ScryingSorcerer/WizardAlerts you of magical eavesdropping
Dimension DoorSorcerer/WizardTeleports you short distance. Conj
Dimensional AnchorSorcerer/WizardBars extradimensional movement
EnervationSorcerer/WizardSubject gains 1d4 negative levels. -
Enlarge Person, MassSorcerer/WizardEnlarges several creatures. -
Evard's Black TentaclesSorcerer/WizardTentacles grapple all within 15 ft. spread
FearSorcerer/WizardSubjects within cone flee for 1 round/level. - Trans
Fire ShieldSorcerer/WizardCreatures attacking you take fire damage; you're protected from heat or cold
Fire Trap[M]Sorcerer/WizardOpened object deals 1d4 damage +1/level. -
Geas, LesserSorcerer/WizardCommands subject of 7 HD or less. Evoc
Globe of Invulnerability, LesserSorcerer/WizardStops 1st- through 3rdlevel spell effects
Hallucinatory TerrainSorcerer/WizardMakes one type of terrain appear like another (field into forest, or the like). -
Ice StormSorcerer/WizardHail deals 5d6 damage in cylinder 40 ft. across
Illusory WallSorcerer/WizardWall, floor, or ceiling looks real, but anything can pass through. -
Invisibility, GreaterSorcerer/WizardAs _invisibility_ , but subject can attack and stay invisible. -
Leomund's Secure ShelterSorcerer/WizardCreates sturdy cottage
Locate CreatureSorcerer/WizardIndicates direction to familiar creature
Minor CreationSorcerer/WizardCreates one cloth or wood object
Otiluke's Resilient SphereSorcerer/WizardForce globe protects but traps one subject
Phantasmal KillerSorcerer/WizardFearsome illusion kills subject or deals 3d6 damage
PolymorphSorcerer/WizardGives one willing subject a new form. -
Rainbow PatternSorcerer/WizardLights fascinate 24 HD of creatures
Rary's Mnemonic Enhancer[F]Sorcerer/Wizard_Wizard only_ . Prepares extra spells or retains one just cast
Reduce Person, MassSorcerer/WizardReduces several creatures
Remove CurseSorcerer/WizardFrees object or person from curse
Scrying[F]Sorcerer/WizardSpies on subject from a distance. Ench
Shadow ConjurationSorcerer/WizardMimics conjuration below 4th level, but only 20% real. - Necro
ShoutSorcerer/WizardDeafens all within cone and deals 5d6 sonic damage. -
Solid FogSorcerer/WizardBlocks vision and slows movement
Stone ShapeSorcerer/WizardSculpts stone into any shape
Stoneskin[M]Sorcerer/WizardIgnore 10 points of damage per attack
Summon Monster IVSorcerer/WizardCalls extraplanar creature to fight for you. Div
Wall of FireSorcerer/WizardDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level
Wall of IceSorcerer/Wizard_Ice plane_ creates wall with 15 hp +1/level, or _hemisphere_ can trap creatures inside. - Illus
5th-Level Spells102
SpellClassDescription
Cure Light Wounds, MassBardCures 1d8 damage +1/level for many creatures
Dispel Magic, GreaterBardAs _dispel magic_ , but +20 on check
DreamBardSends message to anyone sleeping
False Vision[M]BardFools scrying with an illusion
Heroism, GreaterBardGives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp
Mind FogBardSubjects in fog get –10 to Wis and Will checks
Mirage ArcanaBardAs _hallucinatory terrain_ , plus structures
MisleadBardTurns you invisible and creates illusory double
NightmareBardSends vision dealing 1d10 damage, fatigue
Persistent ImageBardAs _major image_ , but no concentration required
SeemingBardChanges appearance of one person per two levels
Shadow EvocationBardMimics evocation of lower than 5th level, but only 20% real
Shadow WalkBardStep into shadow to travel rapidly
Song of DiscordBardForces targets to attack each other
Suggestion, MassBardAs _suggestion_ , plus one subject/level
Summon Monster VBardCalls extraplanar creature to fight for you
Atonement[F X]ClericRemoves burden of misdeeds from subject
Break EnchantmentClericFrees subjects from enchantments, alterations, curses, and petrification
Command, GreaterClericAs _command_ , but affects one subject/level
Commune[X]ClericDeity answers one yes-or-no question/level
Cure Light Wounds, MassClericCures 1d8 damage +1/level for many creatures
Dispel Chaos/Evil/Good/LawCleric+4 bonus against attacks
Disrupting WeaponClericMelee weapon destroys undead
Flame StrikeClericSmite foes with divine fire (1d6/level damage)
Hallow[M]ClericDesignates location as holy
Inflict Light Wounds, MassClericDeals 1d8 damage +1/level to many creatures
Insect PlagueClericLocust swarms attack creatures
Mark of JusticeClericDesignates action that will trigger _curse_ on subject
Plane Shift[F]ClericAs many as eight subjects travel to another plane. -
Raise Dead[M]ClericRestores life to subject who died as long as one day/level ago
Righteous MightClericYour size increases, and you gain combat bonuses
Scrying[F]ClericSpies on subject from a distance
Slay LivingClericTouch attack kills subject
Spell ResistanceClericSubject gains SR 12 + level
Summon Monster VClericCalls extraplanar creature to fight for you. -
Symbol of Pain[M]ClericTriggered rune wracks nearby creatures with pain
Symbol of Sleep[M]ClericTriggered rune puts nearby creatures into catatonic slumber
True Seeing[M]ClericLets you see all things as they really are
Unhallow[M]ClericDesignates location as unholy
Wall of StoneClericCreates a stone wall that can be shaped
Animal GrowthDruidOne animal/two levels doubles in size
AtonementDruidRemoves burden of misdeeds from subject
Awaken[X]DruidAnimal or tree gains human intellect
Baleful PolymorphDruidTransforms subject into harmless animal
Call Lightning StormDruidAs _call lightning_ , but 5d6 damage per bolt
Commune with NatureDruidLearn about terrain for 1 mile/level
Control WindsDruidChange wind direction and speed
Cure Critical WoundsDruidCures 4d8 damage +1/level (max +20)
Death WardDruidGrants immunity to all death spells and negative energy effects
Hallow[M]DruidDesignates location as holy
Insect PlagueDruidLocust swarms attack creatures
Stoneskin[M]DruidIgnore 10 points of damage per attack
Summon Nature's Ally VDruidCalls creature to fight
Transmute Mud to RockDruidTransforms two 10-ft. cubes per level
Transmute Rock to MudDruidTransforms two 10-ft. cubes per level
Tree StrideDruidStep from one tree to another far away
Unhallow[M]DruidDesignates location as unholy
Wall of FireDruidDeals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level
Wall of ThornsDruidThorns damage anyone who tries to pass
Animal GrowthSorcerer/WizardOne animal/two levels doubles in size. -
Baleful PolymorphSorcerer/WizardTransforms subject into harmless animal. -
Bigby's Interposing HandSorcerer/WizardHand provides cover against one opponent. -
BlightSorcerer/WizardWithers one plant or deals 1d6/level damage to plant creature. -
Break EnchantmentSorcerer/WizardFrees subjects from enchantments, alterations, curses, and petrification
CloudkillSorcerer/WizardKills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. -
Cone of ColdSorcerer/Wizard1d6/level cold damage. -
Contact Other PlaneSorcerer/WizardLets you ask question of extraplanar entity. Div -
DismissalSorcerer/WizardForces a creature to return to native plane. -
Dominate PersonSorcerer/WizardControls humanoid telepathically
DreamSorcerer/WizardSends message to anyone sleeping. -
FabricateSorcerer/WizardTransforms raw materials into finished items. -
False Vision[M]Sorcerer/WizardFools scrying with an illusion. -
FeeblemindSorcerer/WizardSubject's Int and Cha drop to 1
Hold MonsterSorcerer/WizardAs _hold person_ , but any creature. -
Leomund's Secret Chest[F]Sorcerer/WizardHides expensive chest on Ethereal Plane; you retrieve it at will. -
Magic Jar[F]Sorcerer/WizardEnables possession of another creature. -
Major CreationSorcerer/WizardAs _minor creation_ , plus stone and metal. -
Mind FogSorcerer/WizardSubjects in fog get –10 to Wis and Will checks. -
Mirage ArcanaSorcerer/WizardAs _hallucinatory terrain_ , plus structures. -
Mordenkainen's Faithful HoundSorcerer/WizardPhantom dog can guard, attack. -
Mordenkainen's Private SanctumSorcerer/WizardPrevents anyone from viewing or scrying an area for 24 hours. - Conj
NightmareSorcerer/WizardSends vision dealing 1d10 damage, fatigue. -
Overland FlightSorcerer/WizardYou fly at a speed of 40 ft. and can hustle over long distances
PasswallSorcerer/WizardCreates passage through wood or stone wall. -
Permanency[X]Sorcerer/WizardMakes certain spells permanent
Persistent ImageSorcerer/WizardAs _major image_ , but no concentration required
Planar Binding, LesserSorcerer/WizardTraps extraplanar creature of 6 HD or less until it performs a task. -
Prying EyesSorcerer/Wizard1d4 +1/level floating eyes scout for you
Rary's Telepathic BondSorcerer/WizardLink lets allies communicate. - Ench
SeemingSorcerer/WizardChanges appearance of one person per two levels. -
SendingSorcerer/WizardDelivers short message anywhere, instantly
Shadow EvocationSorcerer/WizardMimics evocation below 5th level, but only 20% real. Necro
Summon Monster VSorcerer/WizardCalls extraplanar creature to fight for you. -
Symbol of Pain[M]Sorcerer/WizardTriggered rune wracks nearby creatures with pain. -
Symbol of Sleep[M]Sorcerer/WizardTriggered rune puts nearby creatures into catatonic slumber. Evoc
TelekinesisSorcerer/WizardMoves object, attacks creature, or hurls object or creature. -
TeleportSorcerer/WizardInstantly transports you as far as 100 miles/level
Transmute Mud to RockSorcerer/WizardTransforms two 10-ft. cubes per level. -
Transmute Rock to MudSorcerer/WizardTransforms two 10-ft. cubes per level. - Univ
Wall of ForceSorcerer/WizardWall is immune to damage. Illus
Wall of StoneSorcerer/WizardCreates a stone wall that can be shaped. -
Waves of FatigueSorcerer/WizardSeveral targets become fatigued. - Trans
6th-Level Spells113
SpellClassDescription
Analyze Dweomer[F]BardReveals magical aspects of subject
Animate ObjectsBardObjects attack your foes
Cat's Grace, MassBardAs _cat's grace_ , affects one subject/level
Charm Monster, MassBardAs _charm monster_ , but all within 30 ft
Cure Moderate Wounds, MassBardCures 2d8 damage +1/level for many creatures
Eagle's Splendor, MassBardAs _eagle's splendor_ , affects one subject/level
EyebiteBardTarget becomes panicked, sickened, and comatose
Find the PathBardShows most direct way to a location
Fox's Cunning, MassBardAs _fox's cunning_ , affects one subject/level
Geas/QuestBardAs _lesser geas_ , plus it affects any creature
Heroes' FeastBardFood for one creature/level cures and grants combat bonuses
Otto's Irresistible DanceBardForces subject to dance
Permanent ImageBardIncludes sight, sound, and smell
Programmed Image[M]BardAs _major image_ , plus triggered by event
Project ImageBardIllusory double can talk and cast spells
Scrying, GreaterBardAs _scrying_ , but faster and longer
Shout, GreaterBardDevastating yell deals 10d6 sonic damage; stuns creatures, damages objects
Summon Monster VIBardCalls extraplanar creature to fight for you
Sympathetic VibrationBardDeals 2d10 damage/round to freestanding structure
VeilBardChanges appearance of group of creatures
Animate ObjectsClericObjects attack your foes. -
Antilife ShellCleric10-ft. field hedges out living creatures
BanishmentClericBanishes 2 HD/level of extraplanar creatures. -
Bear's Endurance, MassClericAs _bear's endurance_ , affects one subject/ level
Blade BarrierClericWall of blades deals 1d6/level damage. -
Bull's Strength, MassClericAs _bull's strength_ , affects one subject/level
Create Greater Undead[M]ClericCreate shadows, wraiths, spectres, or devourers
Create UndeadClericCreate ghouls, ghasts, mummies, or mohrgs
Cure Critical Wounds, MassClericCures 4d8 damage +1/level for many creatures
Cure Moderate Wounds, MassClericCures 2d8 damage +1/level for many creatures
Dimensional LockClericTeleportation and interplanar travel blocked for one day/level. -
Discern LocationClericReveals exact location of creature or object
Dispel Magic, GreaterClericAs _dispel magic_ , but up to +20 on check
Eagle's Splendor, MassClericAs _eagle's splendor_ , affects one subject/level. -
EarthquakeClericIntense tremor shakes 5-ft./level radius
Find the PathClericShows most direct way to a location. -
Fire StormClericDeals 1d6/level fire damage
Forbiddance[M]ClericBlocks planar travel, damages creatures of different alignment
Geas/QuestClericAs _lesser geas_ , plus it affects any creature
Glyph of Warding, GreaterClericAs _glyph of warding_ , but up to 10d8 damage or 6th-level spell
HarmClericDeals 10 points/level damage to target
HealClericCures 10 points/level of damage, all diseases and mental conditions. -
Heroes' FeastClericFood for one creature/level cures and grants combat bonuses
Holy Aura[F]Cleric+4 to AC, +4 resistance, and SR 25 against evil spells
Inflict Critical Wounds, MassClericDeals 4d8 damage +1/level to many creatures
Planar Ally, Greater[X]ClericAs _lesser planar ally_ , but up to 18 HD. -
Shield of Law[F]Cleric+4 to AC, +4 resistance, and SR 25 against chaotic spells
Spell Immunity, GreaterClericAs _spell immunity_ , but up to 8th-level spells. -
Summon Monster VIIIClericCalls extraplanar creature to fight for you. -
Symbol of Death[M]ClericTriggered rune slays nearby creatures. -
Symbol of Insanity[M]ClericTriggered rune renders nearby creatures insane
Unholy Aura[F]Cleric+4 to AC, +4 resistance, and SR 25 against good spells. -
Antilife ShellDruid10-ft.-radius field hedges out living creatures
Bear's Endurance, MassDruidAs _bear's endurance_ , affects one subject/ level
Bull's Strength, MassDruidAs _bull's strength_ , affects one subject/level
Cat's Grace, MassDruidAs _cat's grace_ , affects one subject/level
Cure Light Wounds, MassDruidCures 1d8 damage +1/level for many creatures
Dispel Magic, GreaterDruidAs _dispel magic_ , but +20 on check
Find the PathDruidShows most direct way to a location
Fire SeedsDruidAcorns and berries become grenades and bombs
IronwoodDruidMagic wood is strong as steel
LiveoakDruidOak becomes treant guardian
Move EarthDruidDigs trenches and builds hills
Owl's Wisdom, MassDruidAs _owl's wisdom_ , affects one subject/level
Repel WoodDruidPushes away wooden objects
SpellstaffDruidStores one spell in wooden quarterstaff
Stone TellDruidTalk to natural or worked stone
Summon Nature's Ally VIDruidCalls creature to fight
Transport via PlantsDruidMove instantly from one plant to another of the same kind
Wall of StoneDruidCreates a stone wall that can be shaped
Acid FogSorcerer/WizardFog deals acid damage. -
Analyze Dweomer[F]Sorcerer/WizardReveals magical aspects of subject. -
Antimagic FieldSorcerer/WizardNegates magic within 10 ft. -
Bear's Endurance, MassSorcerer/WizardAs _bear's endurance_ , affects one subject/level. -
Bigby's Forceful HandSorcerer/WizardHand pushes creatures away. -
Bull's Strength, MassSorcerer/WizardAs _bull's strength_ , affects one subject/ level. -
Cat's Grace, MassSorcerer/WizardAs _cat's grace_ , affects one subject/level. -
Chain LightningSorcerer/Wizard1d6/level damage; 1 secondary bolt/level each deals half damage. -
Circle of Death[M]Sorcerer/WizardKills 1d4/level HD of creatures. -
Contingency[F]Sorcerer/WizardSets trigger condition for another spell. -
Control WaterSorcerer/WizardRaises or lowers bodies of water. -
Create Undead[M]Sorcerer/WizardCreates ghouls, ghasts, mummies, or mohrgs. -
DisintegrateSorcerer/WizardMakes one creature or object vanish. -
Dispel Magic, GreaterSorcerer/WizardAs _dispel magic_ , but +20 on check. -
Eagle's Splendor, MassSorcerer/WizardAs _eagle's splendor_ , affects one subject/level. -
EyebiteSorcerer/WizardTarget becomes panicked, sickened, and comatose. -
Flesh to StoneSorcerer/WizardTurns subject creature into statue. -
Fox's Cunning, MassSorcerer/WizardAs _fox's cunning_ , affects one subject/ level. -
Geas/QuestSorcerer/WizardAs _lesser geas_ , plus it affects any creature. -
Globe of InvulnerabilitySorcerer/WizardAs _lesser globe of invulnerability_ , plus 4th-level spell effects. -
Guards and WardsSorcerer/WizardArray of magic effects protect area. -
Heroism, GreaterSorcerer/WizardGives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. -
Legend Lore[M F]Sorcerer/WizardLets you learn tales about a person, place, or thing. -
MisleadSorcerer/WizardTurns you invisible and creates illusory double. -
Mordenkainen's LucubrationSorcerer/Wizard_Wizard only_ . Recalls spell of 5th level or lower. -
Move EarthSorcerer/WizardDigs trenches and build hills. -
Otiluke's Freezing SphereSorcerer/WizardFreezes water or deals cold damage. Illus
Owl's Wisdom, MassSorcerer/WizardAs _owl's wisdom_ , affects one subject/ level. -
Permanent ImageSorcerer/WizardIncludes sight, sound, and smell. -
Planar BindingSorcerer/WizardAs _lesser planar binding_ , but up to 12 HD. -
Programmed Image[M]Sorcerer/WizardAs _major image_ , plus triggered by event. -
RepulsionSorcerer/WizardCreatures can't approach you. - Conj
Shadow WalkSorcerer/WizardStep into shadow to travel rapidly. -
Stone to FleshSorcerer/WizardRestores petrified creature. -
Suggestion, MassSorcerer/WizardAs _suggestion_ , plus one subject/level. -
Summon Monster VISorcerer/WizardCalls extraplanar creature to fight for you. -
Symbol of Fear[M]Sorcerer/WizardTriggered rune panics nearby creatures. -
Symbol of Persuasion[M]Sorcerer/WizardTriggered rune charms nearby creatures. - Evoc
Tenser's Transformation[M]Sorcerer/WizardYou gain combat bonuses
True Seeing[M]Sorcerer/WizardLets you see all things as they really are. - Ench
Undeath to Death[M]Sorcerer/WizardDestroys 1d4/level HD of undead (max 20d4). - Trans
VeilSorcerer/WizardChanges appearance of group of creatures. - Necro
Wall of Iron[M]Sorcerer/Wizard30 hp/four levels; can topple onto foes. - Div
7th-Level Spells66
SpellClassDescription
BlasphemyClericKills, paralyzes, weakens, or dazes nonevil subjects
Control WeatherClericChanges weather in local area.
Cure Serious Wounds, MassClericCures 3d8 damage +1/level for many creatures.
Destruction[F]ClericKills subject and destroys remains.
DictumClericKills, paralyzes, slows, or deafens nonlawful subjects.
Ethereal JauntClericYou become ethereal for 1 round/level.
Holy WordClericKills, paralyzes, blinds, or deafens nongood subjects.
Inflict Serious Wounds, MassClericDeals 3d8 damage +1/level to many creatures.
Refuge[M]ClericAlters item to transport its possessor to you.
RegenerateClericSubject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
RepulsionClericCreatures can't approach you.
Restoration, Greater[X]ClericAs restoration, plus restores all levels and ability scores.
Resurrection[M]ClericFully restore dead subject.
Scrying, GreaterClericAs scrying, but faster and longer.
Summon Monster VIIClericCalls extraplanar creature to fight for you.
Symbol of Stunning[M]ClericTriggered rune stuns nearby creatures.
Symbol of Weakness[M]ClericTriggered rune weakens nearby creatures.
Word of ChaosClericKills, confuses, stuns, or deafens nonchaotic subjects.
Animate PlantsDruidOne or more plants animate and fight for you
ChangestaffDruidYour staff becomes a treant on command
Control WeatherDruidChanges weather in local area
Creeping DoomDruidSwarms of centipedes attack at your command
Cure Moderate Wounds, MassDruidCures 2d8 damage +1/level for many creatures
Fire StormDruidDeals 1d6/level fire damage
HealDruidCures 10 points/level of damage, all diseases and mental conditions
Scrying, GreaterDruidAs _scrying_ , but faster and longer
Summon Nature's Ally VIIDruidCalls creature to fight
SunbeamDruidBeam blinds and deals 4d6 damage
Transmute Metal to WoodDruidMetal within 40 ft. becomes wood
True Seeing[M]DruidLets you see all things as they really are
Wind WalkDruidYou and your allies turn vaporous and travel fast
Arcane Sight, GreaterSorcerer/WizardAs _arcane sight_ , but also reveals magic effects on creatures and objects. -
BanishmentSorcerer/WizardBanishes 2 HD/level of extraplanar creatures. -
Bigby's Grasping HandSorcerer/WizardHand provides cover, pushes, or grapples. -
Control UndeadSorcerer/WizardUndead don't attack you while under your command. -
Control WeatherSorcerer/WizardChanges weather in local area. -
Delayed Blast FireballSorcerer/Wizard1d6/level fire damage; you can postpone blast for 5 rounds. -
Drawmij's Instant Summons[M]Sorcerer/WizardPrepared object appears in your hand. -
Ethereal JauntSorcerer/WizardYou become ethereal for 1 round/level. -
Finger of DeathSorcerer/WizardKills one subject. -
Forcecage[M]Sorcerer/WizardCube or cage of force imprisons all inside. -
Hold Person, MassSorcerer/WizardAs _hold person_ , but all within 30 ft. -
InsanitySorcerer/WizardSubject suffers continuous _confusion_ . -
Invisibility, MassSorcerer/WizardAs _invisibility_ , but affects all in range
Limited Wish[X]Sorcerer/WizardAlters reality—within spell limits
Mordenkainen's Magnificent Mansion[F]Sorcerer/WizardDoor leads to extradimensional mansion. -
Mordenkainen's Sword[F]Sorcerer/WizardFloating magic blade strikes opponents. -
Phase DoorSorcerer/WizardCreates an invisible passage through wood or stone. -
Plane Shift[F]Sorcerer/WizardAs many as eight subjects travel to another plane. -
Power Word BlindSorcerer/WizardBlinds creature with 200 hp or less. -
Prismatic SpraySorcerer/WizardRays hit subjects with variety of effects. - Illus
Project ImageSorcerer/WizardIllusory double can talk and cast spells. -
Reverse GravitySorcerer/WizardObjects and creatures fall upward. -
Scrying, GreaterSorcerer/WizardAs _scrying_ , but faster and longer. -
SequesterSorcerer/WizardSubject is invisible to sight and scrying; renders creature comatose. -
Shadow Conjuration, GreaterSorcerer/WizardAs _shadow conjuration_ , but up to 6th level and 60% real. -
Simulacrum[M X]Sorcerer/WizardCreates partially real double of a creature. - Necro
Spell TurningSorcerer/WizardReflect 1d4+6 spell levels back at caster. - Conj
StatueSorcerer/WizardSubject can become a statue at will. Univ
Summon Monster VIISorcerer/WizardCalls extraplanar creature to fight for you. -
Symbol of Stunning[M]Sorcerer/WizardTriggered rune stuns nearby creatures. - Evoc
Symbol of Weakness[M]Sorcerer/WizardTriggered rune weakens nearby creatures. -
Teleport ObjectSorcerer/WizardAs _teleport_ , but affects a touched object. Div
Teleport, GreaterSorcerer/WizardAs _teleport_ , but no range limit and no offtarget arrival
Vision[M X]Sorcerer/WizardAs _legend lore_ , but quicker and strenuous. - Ench
Waves of ExhaustionSorcerer/WizardSeveral targets become exhausted. - Trans
8th-Level Spells81
SpellClassDescription
Antimagic FieldClericNegates magic within 10 ft. -
Bear's Endurance, MassClericAs bear's endurance, affects one subject/level.
Bull's Strength, MassClericAs bull's strength, affects one subject/level.
Cloak of Chaos[F]Cleric+4 to AC, +4 resistance, and SR 25 against lawful spells
Create Greater Undead[M]ClericCreate shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, MassClericCures 4d8 damage +1/level for many creatures.
Dimensional LockClericTeleportation and interplanar travel blocked for one day/level.
Discern LocationClericReveals exact location of creature or object.
Eagle's Splendor, MassClericAs eagle's splendor, affects one subject/level.
EarthquakeClericIntense tremor shakes 5-ft./level radius.
Fire StormClericDeals 1d6/level fire damage.
Holy Aura[F]Cleric+4 to AC, +4 resistance, and SR 25 against evil spells.
Planar Ally, Greater[X]ClericAs lesser planar ally, but up to 18 HD.
Shield of Law[F]Cleric+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, GreaterClericAs spell immunity, but up to 8th-level spells.
Summon Monster VIIIClericCalls extraplanar creature to fight for you.
Symbol of Death[M]ClericTriggered rune slays nearby creatures.
Symbol of Insanity[M]ClericTriggered rune renders nearby creatures insane.
Unholy Aura[F]Cleric+4 to AC, +4 resistance, and SR 25 against good spells.
Animal ShapesDruidOne ally/level polymorphs into chosen animal
Control PlantsDruidControl actions of one or more plant creatures
Cure Serious Wounds, MassDruidCures 3d8 damage +1/level for many creatures
EarthquakeDruidIntense tremor shakes 5-ft./level radius
Finger of DeathDruidKills one subject
Repel Metal or StoneDruidPushes away metal and stone
Reverse GravityDruidObjects and creatures fall upward
Summon Nature's Ally VIIIDruidCalls creature to fight
SunburstDruidBlinds all within 10 ft., deals 6d6 damage
WhirlwindDruidCyclone deals damage and can pick up creatures
Word of RecallDruidTeleports you back to designated place
AntipathySorcerer/WizardObject or location affected by spell repels certain creatures. -
Astral Projection[M]Sorcerer/WizardProjects you and companions onto Astral Plane
Bigby's Clenched FistSorcerer/WizardLarge hand provides cover, pushes, or attacks your foes
Bigby's Crushing HandSorcerer/WizardLarge hand provides cover, pushes, or crushes your foes. -
Binding[M]Sorcerer/WizardUtilizes an array of techniques to imprison a creature. -
Charm Monster, MassSorcerer/WizardAs _charm monster_ , but all within 30 ft. -
Clone[M F]Sorcerer/WizardDuplicate awakens when original dies. -
Create Greater Undead[M]Sorcerer/WizardCreate shadows, wraiths, spectres, or devourers
DemandSorcerer/WizardAs _sending_ , plus you can send _suggestion_ . -
Dimensional LockSorcerer/WizardTeleportation and interplanar travel blocked for one day/level. -
Discern LocationSorcerer/WizardReveals exact location of creature or object. -
Dominate MonsterSorcerer/WizardAs _dominate person_ , but any creature
Energy DrainSorcerer/WizardSubject gains 2d4 negative levels
ForesightSorcerer/Wizard"Sixth sense" warns of impending danger. - Ench
Gate[X]Sorcerer/WizardConnects two planes for travel or summoning. -
Hold Monster, MassSorcerer/WizardAs _hold monster_ , but all within 30 ft
Horrid WiltingSorcerer/WizardDeals 1d6/level damage within 30 ft. -
Incendiary CloudSorcerer/WizardCloud deals 4d6 fire damage/round. -
Iron BodySorcerer/WizardYour body becomes living iron
MazeSorcerer/WizardTraps subject in extradimensional maze. -
Meteor SwarmSorcerer/WizardFour exploding spheres each deal 6d6 fire damage. Illus
Mind BlankSorcerer/WizardSubject is immune to mental/emotional magic and scrying. -
Moment of PrescienceSorcerer/WizardYou gain insight bonus on single attack roll, check, or save. -
Otiluke's Telekinetic SphereSorcerer/WizardAs _Otiluke's resilient sphere_ , but you move sphere telekinetically
Otto's Irresistible DanceSorcerer/WizardForces subject to dance. -
Planar Binding, GreaterSorcerer/WizardAs _lesser planar binding_ , but up to 18 HD. -
Polar RaySorcerer/WizardRanged touch attack deals 1d6/level cold damage. -
Polymorph Any ObjectSorcerer/WizardChanges any subject into anything else
Power Word KillSorcerer/WizardKills one creature with 100 hp or less. - Evoc
Power Word StunSorcerer/WizardStuns creature with 150 hp or less. -
Prismatic SphereSorcerer/WizardAs _prismatic wall_ , but surrounds on all sides. - Conj
Prismatic WallSorcerer/WizardWall's colors have array of effects. -
Protection from Spells[M F]Sorcerer/WizardConfers +8 resistance bonus. - Conj
Prying Eyes, GreaterSorcerer/WizardAs _prying eyes_ , but eyes have _true seeing_ . - Ench
Refuge[M]Sorcerer/WizardAlters item to transport its possessor to you. -
Scintillating PatternSorcerer/WizardTwisting colors _confuse_ , stun, or render unconscious
ScreenSorcerer/WizardIllusion hides area from vision, scrying
ShadesSorcerer/WizardAs _shadow conjuration_ , but up to 8th level and 80% real. -
Shadow Evocation, GreaterSorcerer/WizardAs _shadow evocation_ , but up to 7th level and 60% real. Necro
Shout, GreaterSorcerer/WizardDevastating yell deals 10d6 sonic damage; stuns creatures, damages objects. -
Soul Bind[F]Sorcerer/WizardTraps newly dead soul to prevent _resurrection_
Summon Monster IXSorcerer/WizardCalls extraplanar creature to fight for you. -
Summon Monster VIIISorcerer/WizardCalls extraplanar creature to fight for you. -
SunburstSorcerer/WizardBlinds all within 10 ft., deals 6d6 damage. Illus
Symbol of Death[M]Sorcerer/WizardTriggered rune slays nearby creatures. - Trans
Symbol of Insanity[M]Sorcerer/WizardTriggered rune renders nearby creatures insane. -
Sympathy[F]Sorcerer/WizardObject or location attracts certain creatures. Evoc
Teleportation Circle[M]Sorcerer/WizardCircle teleports any creature inside to designated spot. Div
Temporal Stasis[M]Sorcerer/WizardPuts subject into suspended animation. -
Trap the Soul[M F]Sorcerer/WizardImprisons subject within gem. - Div
WeirdSorcerer/WizardAs _phantasmal killer_ , but affects all within 30 ft. - Necro
9th-Level Spells38
SpellClassDescription
Astral Projection[M]ClericProjects you and companions onto Astral Plane. -
Energy DrainClericSubject gains 2d4 negative levels
EtherealnessClericTravel to Ethereal Plane with companions. -
Gate[X]ClericConnects two planes for travel or summoning
Heal, MassClericAs _heal_ , but with several subjects
ImplosionClericKills one creature/round
Inflict Moderate Wounds, MassClericDeals 2d8 damage +1/level to many creatures. -
Miracle[X]ClericRequests a deity's intercession
Owl's Wisdom, MassClericAs _owl's wisdom_ , affects one subject/level
Planar Ally[X]ClericAs _lesser planar ally_ , but up to 12 HD
Soul Bind[F]ClericTraps newly dead soul to prevent _resurrection_
Storm of VengeanceClericStorm rains acid, lightning, and hail
Summon Monster IXClericCalls extraplanar creature to fight for you
Summon Monster VIClericCalls extraplanar creature to fight for you
Symbol of Fear[M]ClericTriggered rune panics nearby creatures
Symbol of Persuasion[M]ClericTriggered rune charms nearby creatures
True Resurrection[M]ClericAs _resurrection_ , plus remains aren't needed
Undeath to Death[M]ClericDestroys 1d4 HD/level undead (max 20d4)
Wind WalkClericYou and your allies turn vaporous and travel fast
Word of RecallClericTeleports you back to designated place
AntipathyDruidObject or location affected by spell repels certain creatures. -
Cure Critical Wounds, MassDruidCures 4d8 damage +1/level for many creatures
Elemental SwarmDruidSummons multiple elementals
ForesightDruid"Sixth sense" warns of impending danger
RegenerateDruidSubject's severed limbs grow back, cures 4d8 damage +1/level (max +35)
ShamblerDruidSummons 1d4+2 shambling mounds to fight for you
Shapechange[F]DruidTransforms you into any creature, and change forms once per round
Storm of VengeanceDruidStorm rains acid, lightning, and hail
Summon Nature's Ally IXDruidCalls creature to fight
Sympathy[M]DruidObject or location attracts certain creatures
EtherealnessSorcerer/WizardTravel to Ethereal Plane with companions. -
FreedomSorcerer/WizardReleases creature from _imprisonment_
ImprisonmentSorcerer/WizardEntombs subject beneath the earth. -
Mordenkainen's DisjunctionSorcerer/WizardDispels magic, disenchants magic items
Shapechange[F]Sorcerer/WizardTransforms you into any creature, and change forms once per round
Time StopSorcerer/WizardYou act freely for 1d4+1 rounds. Univ
Wail of the BansheeSorcerer/WizardKills one creature/level. - Trans
Wish[X]Sorcerer/WizardAs _limited wish_ , but with fewer limits