CLASS SPELLS
Spells available to each class, organized by level. Each entry gives the spell name and a brief description.
1021 spells
0-Level Spells (Cantrips/Orisons)58
| Spell | Class | Description |
|---|---|---|
| Dancing Lights | Bard | Creates torches or other lights |
| Daze | Bard | Humanoid creature of 4 HD or less loses next action |
| Detect Magic | Bard | Detects spells and magic items within 60 ft |
| Flare | Bard | Dazzles one creature (–1 on attack rolls) |
| Ghost Sound | Bard | Figment sounds |
| Know Direction | Bard | You discern north |
| Light | Bard | Object shines like a torch |
| Lullaby | Bard | Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against _sleep_ |
| Mage Hand | Bard | 5-pound telekinesis |
| Mending | Bard | Makes minor repairs on an object |
| Message | Bard | Whispered conversation at distance |
| Open/Close | Bard | Opens or closes small or light things |
| Prestidigitation | Bard | Performs minor tricks |
| Pyrotechnics | Bard | Turns fire into blinding light or choking smoke |
| Rage | Bard | Gives +2 to Str and Con, +1 on Will saves, –2 to AC |
| Read Magic | Bard | Read scrolls and spellbooks |
| Resistance | Bard | Subject gains +1 on saving throws |
| Scare | Bard | Panics creatures of less than 6 HD |
| Shatter | Bard | Sonic vibration damages objects or crystalline creatures |
| Silence | Bard | Negates sound in 15-ft. radius |
| Sound Burst | Bard | Deals 1d8 sonic damage to subjects; may stun them |
| Suggestion | Bard | Compels subject to follow stated course of action |
| Summon Instrument | Bard | Summons one instrument of the caster's choice |
| Summon Monster II | Bard | Calls extraplanar creature to fight for you |
| Summon Swarm | Bard | Summons swarm of bats, rats, or spiders |
| Tongues | Bard | Speak any language |
| Whispering Wind | Bard | Sends a short message 1 mile/level |
| Create Water | Cleric | Creates 2 gallons/level of pure water |
| Cure Minor Wounds | Cleric | Cures 1 point of damage |
| Detect Magic | Cleric | Detects spells and magic items within 60 ft |
| Detect Poison | Cleric | Detects poison in one creature or object |
| Guidance | Cleric | +1 on one attack roll, saving throw, or skill check |
| Inflict Minor Wounds | Cleric | Touch attack, 1 point of damage |
| Light | Cleric | Object shines like a torch |
| Mending | Cleric | Makes minor repairs on an object |
| Purify Food and Drink | Cleric | Purifies 1 cu. ft./level of food or water |
| Read Magic | Cleric | Read scrolls and spellbooks |
| Resistance | Cleric | Subject gains +1 on saving throws |
| Virtue | Cleric | Subject gains 1 temporary hp |
| Acid Splash | Sorcerer/Wizard | Orb deals 1d3 acid damage. Div |
| Arcane Mark | Sorcerer/Wizard | Inscribes a personal rune (visible or invisible). - |
| Dancing Lights | Sorcerer/Wizard | Creates torches or other lights. - |
| Daze | Sorcerer/Wizard | Humanoid creature of 4 HD or less loses next action. - Evoc |
| Detect Magic | Sorcerer/Wizard | Detects spells and magic items within 60 ft. - |
| Detect Poison | Sorcerer/Wizard | Detects poison in one creature or small object. - |
| Disrupt Undead | Sorcerer/Wizard | Deals 1d6 damage to one undead. - |
| Flare | Sorcerer/Wizard | Dazzles one creature (–1 on attack rolls). - |
| Ghost Sound | Sorcerer/Wizard | Figment sounds. - Necro |
| Light | Sorcerer/Wizard | Object shines like a torch. - |
| Mage Hand | Sorcerer/Wizard | 5-pound telekinesis |
| Mending | Sorcerer/Wizard | Makes minor repairs on an object |
| Message | Sorcerer/Wizard | Whispered conversation at distance. - |
| Open/Close | Sorcerer/Wizard | Opens or closes small or light things. - Univ |
| Prestidigitation | Sorcerer/Wizard | Performs minor tricks |
| Ray of Frost | Sorcerer/Wizard | Ray deals 1d3 cold damage. - Illus |
| Read Magic | Sorcerer/Wizard | Read scrolls and spellbooks. - Ench |
| Resistance | Sorcerer/Wizard | Subject gains +1 on saving throws. - Conj |
| Touch of Fatigue | Sorcerer/Wizard | Touch attack fatigues target. - Trans |
1st-Level Spells118
| Spell | Class | Description |
|---|---|---|
| Alarm | Bard | Wards an area for 2 hours/level |
| Animate Rope | Bard | Makes a rope move at your command |
| Cause Fear | Bard | One creature of 5 HD or less flees for 1d4 rounds |
| Bane | Cleric | Enemies take –1 on attack rolls and saves against fear |
| Bless | Cleric | Allies gain +1 on attack rolls and saves against fear |
| Bless Water[M] | Cleric | Makes holy water |
| Cause Fear | Cleric | One creature of 5 HD or less flees for 1d4 rounds |
| Command | Cleric | One subject obeys selected command for 1 round |
| Comprehend Languages | Cleric | You understand all spoken and written languages |
| Cure Light Wounds | Cleric | Cures 1d8 damage +1/level (max +5) |
| Curse Water[M] | Cleric | Makes unholy water |
| Deathwatch | Cleric | Reveals how near death subjects within 30 ft. are |
| Detect Chaos/Evil/Good/Law | Cleric | Reveals creatures, spells, or objects of selected alignment |
| Detect Undead | Cleric | Reveals undead within 60 ft |
| Divine Favor | Cleric | You gain +1 per three levels on attack and damage rolls |
| Doom | Cleric | One subject takes –2 on attack rolls, damage rolls, saves, and checks |
| Endure Elements | Cleric | Exist comfortably in hot or cold environments |
| Entropic Shield | Cleric | Ranged attacks against you have 20% miss chance |
| Hide from Undead | Cleric | Undead can't perceive one subject/level |
| Inflict Light Wounds | Cleric | Touch deals 1d8 damage +1/level (max +5) |
| Magic Stone | Cleric | Three stones gain +1 on attack, deal 1d6 +1 damage |
| Magic Weapon | Cleric | Weapon gains +1 bonus |
| Obscuring Mist | Cleric | Fog surrounds you |
| Protection from Chaos/Evil/Good/Law | Cleric | +2 to AC and saves, counter mind control, hedge out elementals and outsiders |
| Remove Fear | Cleric | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels |
| Sanctuary | Cleric | Opponents can't attack you, and you can't attack |
| Shield of Faith | Cleric | Aura grants +2 or higher deflection bonus |
| Summon Monster I | Cleric | Calls extraplanar creature to fight for you |
| Calm Animals | Druid | Calms (2d4 + level) HD of animals |
| Charm Animal | Druid | Makes one animal your friend |
| Cure Light Wounds | Druid | Cures 1d8 damage +1/level (max +5) |
| Detect Animals or Plants | Druid | Detects kinds of animals or plants |
| Detect Snares and Pits | Druid | Reveals natural or primitive traps |
| Endure Elements | Druid | Exist comfortably in hot or cold environments |
| Entangle | Druid | Plants entangle everyone in 40-ft.-radius |
| Faerie Fire | Druid | Outlines subjects with light, canceling _blur_ , concealment, and the like |
| Goodberry | Druid | 2d4 berries each cure 1 hp (max 8 hp/24 hours) |
| Hide from Animals | Druid | Animals can't perceive one subject/level |
| Jump | Druid | Subject gets bonus on Jump checks |
| Longstrider | Druid | Your speed increases by 10 ft |
| Magic Fang | Druid | One natural weapon of subject creature gets +1 on attack and damage rolls. - |
| Magic Stone | Druid | Three stones gain +1 on attack rolls, deal 1d6+1 damage |
| Obscuring Mist | Druid | Fog surrounds you |
| Pass without Trace | Druid | One subject/level leaves no tracks |
| Produce Flame | Druid | 1d6 damage +1/level, touch or thrown. - |
| Shillelagh | Druid | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level |
| Speak with Animals | Druid | You can communicate with animals |
| Summon Nature's Ally I | Druid | Calls creature to fight |
| Bless | Paladin | Allies gain +1 on attack rolls and +1 on saves against fear |
| Bless Water | Paladin | Makes holy water |
| Bless Weapon | Paladin | Weapon strikes true against evil foes |
| Create Water | Paladin | Creates 2 gallons/level of pure water |
| Cure Light Wounds | Paladin | Cures 1d8 damage +1/level (max +5) |
| Detect Poison | Paladin | Detects poison in one creature or small object |
| Detect Undead | Paladin | Reveals undead within 60 ft |
| Divine Favor | Paladin | You gain +1 per three levels on attack and damage rolls |
| Endure Elements | Paladin | Exist comfortably in hot or cold environments |
| Magic Weapon | Paladin | Weapon gains +1 bonus |
| Protection from Chaos/Evil | Paladin | +2 to AC and saves, counter mind control, hedge out elementals and outsiders |
| Read Magic | Paladin | Read scrolls and spellbooks |
| Resistance | Paladin | Subject gains +1 on saving throws |
| Restoration, Lesser | Paladin | Dispels magical ability penalty or repairs 1d4 ability damage |
| Virtue | Paladin | Subject gains 1 temporary hp |
| Alarm | Ranger | Wards an area for 2 hours/level |
| Animal Messenger | Ranger | Sends a Tiny animal to a specific place |
| Calm Animals | Ranger | Calms (2d4 + level) HD of animals |
| Charm Animal | Ranger | Makes one animal your friend |
| Delay Poison | Ranger | Stops poison from harming subject for 1 hour/level |
| Detect Animals or Plants | Ranger | Detects kinds of animals or plants |
| Detect Poison | Ranger | Detects poison in one creature or object |
| Detect Snares and Pits | Ranger | Reveals natural or primitive traps |
| Endure Elements | Ranger | Exist comfortably in hot or cold environments |
| Entangle | Ranger | Plants entangle everyone in 40-ft.-radius circle |
| Hide from Animals | Ranger | Animals can't perceive one subject/level |
| Jump | Ranger | Subject gets bonus on Jump checks |
| Longstrider | Ranger | Increases your speed |
| Magic Fang | Ranger | One natural weapon of subject creature gets +1 on attack and damage rolls |
| Pass without Trace | Ranger | One subject/level leaves no tracks |
| Read Magic | Ranger | Read scrolls and spellbooks |
| Alarm | Sorcerer/Wizard | Wards an area for 2 hours/level. - |
| Animate Rope | Sorcerer/Wizard | Makes a rope move at your command |
| Burning Hands | Sorcerer/Wizard | 1d4/level fire damage (max 5d4). - |
| Cause Fear | Sorcerer/Wizard | One creature of 5 HD or less flees for 1d4 rounds. - |
| Charm Person | Sorcerer/Wizard | Makes one person your friend. - |
| Chill Touch | Sorcerer/Wizard | One touch/level deals 1d6 damage and possibly 1 Str damage. - |
| Color Spray | Sorcerer/Wizard | Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. - |
| Comprehend Languages | Sorcerer/Wizard | You understand all spoken and written languages. - |
| Detect Secret Doors | Sorcerer/Wizard | Reveals hidden doors within 60 ft. - |
| Detect Undead | Sorcerer/Wizard | Reveals undead within 60 ft. - |
| Disguise Self | Sorcerer/Wizard | Changes your appearance |
| Endure Elements | Sorcerer/Wizard | Exist comfortably in hot or cold environments |
| Enlarge Person | Sorcerer/Wizard | Humanoid creature doubles in size. - |
| Erase | Sorcerer/Wizard | Mundane or magical writing vanishes |
| Expeditious Retreat | Sorcerer/Wizard | Your speed increases by 30 ft. - |
| Feather Fall | Sorcerer/Wizard | Objects or creatures fall slowly. - |
| Grease | Sorcerer/Wizard | Makes 10-ft. square or one object slippery |
| Hold Portal | Sorcerer/Wizard | Holds door shut. - |
| Hypnotism | Sorcerer/Wizard | Fascinates 2d4 HD of creatures |
| Identify[M] | Sorcerer/Wizard | Determines properties of magic item. - |
| Jump | Sorcerer/Wizard | Subject gets bonus on Jump checks |
| Mage Armor | Sorcerer/Wizard | Gives subject +4 armor bonus. - |
| Magic Missile | Sorcerer/Wizard | 1d4+1 damage; +1 missile per two levels above 1st (max 5). - |
| Magic Weapon | Sorcerer/Wizard | Weapon gains +1 bonus |
| Mount | Sorcerer/Wizard | Summons riding horse for 2 hours/level. - |
| Nystul's Magic Aura | Sorcerer/Wizard | Alters object's magic aura. - |
| Obscuring Mist | Sorcerer/Wizard | Fog surrounds you. - |
| Protection from Chaos/Evil/Good/Law | Sorcerer/Wizard | +2 to AC and saves, counter mind control, hedge out elementals and outsiders |
| Ray of Enfeeblement | Sorcerer/Wizard | Ray deals 1d6 +1 per two levels Str damage. - Trans |
| Reduce Person | Sorcerer/Wizard | Humanoid creature halves in size |
| Shield | Sorcerer/Wizard | Invisible disc gives +4 to AC, blocks _magic missiles_ . Conj |
| Shocking Grasp | Sorcerer/Wizard | Touch delivers 1d6/level electricity damage (max 5d6). - |
| Silent Image | Sorcerer/Wizard | Creates minor illusion of your design |
| Sleep | Sorcerer/Wizard | Puts 4 HD of creatures into magical slumber. - Evoc |
| Summon Monster I | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Tenser's Floating Disk | Sorcerer/Wizard | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Illus |
| True Strike | Sorcerer/Wizard | +20 on your next attack roll. - Ench |
| Unseen Servant | Sorcerer/Wizard | Invisible force obeys your commands. - Div |
| Ventriloquism | Sorcerer/Wizard | Throws voice for 1 min./level. - Necro |
2nd-Level Spells165
| Spell | Class | Description |
|---|---|---|
| Alter Self | Bard | Assume form of a similar creature |
| Animal Messenger | Bard | Sends a Tiny animal to a specific place |
| Animal Trance | Bard | Fascinates 2d6 HD of animals |
| Blindness/Deafness | Bard | Makes subject blind or deaf |
| Blur | Bard | Attacks miss subject 20% of the time |
| Calm Emotions | Bard | Calms creatures, negating emotion effects |
| Cat's Grace | Bard | Subject gains +4 to Dex for 1 min./level |
| Cure Moderate Wounds | Bard | Cures 2d8 damage +1/level (max +10) |
| Darkness | Bard | 20-ft. radius of supernatural shadow |
| Daze Monster | Bard | Living creature of 6 HD or less loses next action |
| Delay Poison | Bard | Stops poison from harming subject for 1 hour/ level |
| Detect Thoughts | Bard | Allows "listening" to surface thoughts |
| Eagle's Splendor | Bard | Subject gains +4 to Cha for 1 min./level |
| Enthrall | Bard | Captivates all within 100 ft. + 10 ft./level |
| Fox's Cunning | Bard | Subject gains +4 to Int for 1 min./level |
| Glitterdust | Bard | Blinds creatures, outlines invisible creatures |
| Heroism | Bard | Gives +2 on attack rolls, saves, skill checks |
| Hold Person | Bard | Paralyzes one humanoid for 1 round/level |
| Hypnotic Pattern | Bard | Fascinates (2d4 + level) HD of creatures |
| Invisibility | Bard | Subject is invisible for 1 min./level or until it attacks |
| Locate Object | Bard | Senses direction toward object (specific or type) |
| Minor Image | Bard | As _silent image_ , plus some sound |
| Scrying[F] | Bard | Spies on subject from a distance |
| Sculpt Sound | Bard | Creates new sounds or changes existing ones |
| Secret Page | Bard | Changes one page to hide its real content |
| See Invisibility | Bard | Reveals invisible creatures or objects |
| Sepia Snake Sigil[M] | Bard | Creates text symbol that immobilizes reader |
| Slow | Bard | One subject/level takes only one action/round, –2 to AC and attack rolls |
| Speak with Animals | Bard | You can communicate with animals |
| Summon Monster III | Bard | Calls extraplanar creature to fight for you |
| Aid | Cleric | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10) |
| Align Weapon | Cleric | Weapon becomes good, evil, lawful, or chaotic |
| Augury[M F] | Cleric | Learns whether an action will be good or bad |
| Bear's Endurance | Cleric | Subject gains +4 to Con for 1 min./level |
| Bull's Strength | Cleric | Subject gains +4 to Str for 1 min./level |
| Calm Emotions | Cleric | Calms creatures, negating emotion effects |
| Consecrate[M] | Cleric | Fills area with positive energy, making undead weaker |
| Cure Moderate Wounds | Cleric | Cures 2d8 damage +1/level (max +10) |
| Darkness | Cleric | 20-ft. radius of supernatural shadow |
| Death Knell | Cleric | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level |
| Delay Poison | Cleric | Stops poison from harming subject for 1 hour/level |
| Desecrate[M] | Cleric | Fills area with negative energy, making undead stronger |
| Eagle's Splendor | Cleric | Subject gains +4 to Cha for 1 min./level. - |
| Enthrall | Cleric | Captivates all within 100 ft. + 10 ft./level. - |
| Find Traps | Cleric | Notice traps as a rogue does |
| Gentle Repose | Cleric | Preserves one corpse |
| Hold Person | Cleric | Paralyzes one humanoid for 1 round/level. - |
| Inflict Moderate Wounds | Cleric | Touch attack, 2d8 damage +1/level (max +10). - |
| Make Whole | Cleric | Repairs an object. - |
| Owl's Wisdom | Cleric | Subject gains +4 to Wis for 1 min./level. - |
| Remove Paralysis | Cleric | Frees one or more creatures from paralysis or _slow_ effect. - |
| Resist Energy | Cleric | Ignores 10 (or more) points of damage/attack from specified energy type. - |
| Restoration, Lesser | Cleric | Dispels magical ability penalty or repairs 1d4 ability damage |
| Shatter | Cleric | Sonic vibration damages objects or crystalline creatures |
| Shield Other[F] | Cleric | You take half of subject's damage |
| Silence | Cleric | Negates sound in 15-ft. radius |
| Sound Burst | Cleric | Deals 1d8 sonic damage to subjects; may stun them |
| Spiritual Weapon | Cleric | Magic weapon attacks on its own |
| Status | Cleric | Monitors condition, position of allies |
| Summon Monster II | Cleric | Calls extraplanar creature to fight for you |
| Undetectable Alignment | Cleric | Conceals alignment for 24 hours |
| Water Breathing | Cleric | Subjects can breathe underwater |
| Water Walk | Cleric | Subject treads on water as if solid |
| Wind Wall | Cleric | Deflects arrows, smaller creatures, and gases. - |
| Zone of Truth | Cleric | Subjects within range cannot lie |
| Animal Messenger | Druid | Sends a Tiny animal to a specific place |
| Animal Trance | Druid | Fascinates 2d6 HD of animals |
| Barkskin | Druid | Grants +2 (or higher) enhancement to natural armor |
| Bear's Endurance | Druid | Subject gains +4 to Con for 1 min./level |
| Bull's Strength | Druid | Subject gains +4 to Str for 1 min./level |
| Cat's Grace | Druid | Subject gains +4 to Dex for 1 min./level |
| Chill Metal | Druid | Cold metal damages those who touch it |
| Delay Poison | Druid | Stops poison from harming subject for 1 hour/level |
| Fire Trap[M] | Druid | Opened object deals 1d4 +1/level damage |
| Flame Blade | Druid | Touch attack deals 1d8 +1/two levels damage. - |
| Flaming Sphere | Druid | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level |
| Fog Cloud | Druid | Fog obscures vision |
| Gust of Wind | Druid | Blows away or knocks down smaller creatures |
| Heat Metal | Druid | Make metal so hot it damages those who touch it |
| Hold Animal | Druid | Paralyzes one animal for 1 round/level |
| Owl's Wisdom | Druid | Subject gains +4 to Wis for 1 min./level |
| Reduce Animal | Druid | Shrinks one willing animal |
| Resist Energy | Druid | Ignores 10 (or more) points of damage/attack from specified energy type |
| Restoration, Lesser | Druid | Dispels magical ability penalty or repairs 1d4 ability damage |
| Soften Earth and Stone | Druid | Turns stone to clay or dirt to sand or mud |
| Spider Climb | Druid | Grants ability to walk on walls and ceilings |
| Summon Nature's Ally II | Druid | Calls creature to fight |
| Summon Swarm | Druid | Summons swarm of bats, rats, or spiders |
| Tree Shape | Druid | You look exactly like a tree for 1 hour/level |
| Warp Wood | Druid | Bends wood (shaft, handle, door, plank) |
| Wood Shape | Druid | Rearranges wooden objects to suit you |
| Bull's Strength | Paladin | Subject gains +4 to Str for 1 min./level |
| Delay Poison | Paladin | Stops poison from harming subject for 1 hour/level |
| Eagle's Splendor | Paladin | Subject gains +4 to Cha for 1 min./level |
| Owl's Wisdom | Paladin | Subject gains +4 to Wis for 1 min./level |
| Remove Paralysis | Paladin | Frees one or more creatures from paralysis or _slow_ effect |
| Resist Energy | Paladin | Ignores 10 (or more) points of damage/attack from specified energy type |
| Resist Energy | Paladin | Ignores 10 (or more) points of damage/attack from specified energy type |
| Shield Other[F] | Paladin | You take half of subject's damage |
| Speak with Animals | Paladin | You can communicate with animals |
| Summon Nature's Ally I | Paladin | Calls animal to fight for you |
| Undetectable Alignment | Paladin | Conceals alignment for 24 hours |
| Zone of Truth | Paladin | Subjects within range cannot lie |
| Barkskin | Ranger | Grants +2 (or higher) enhancement to natural armor |
| Bear's Endurance | Ranger | Subject gains +4 to Con for 1 min./level |
| Cat's Grace | Ranger | Subject gains +4 to Dex for 1 min./level |
| Cure Light Wounds | Ranger | Cures 1d8 damage +1/level (max +5) |
| Hold Animal | Ranger | Paralyzes one animal for 1 round/level |
| Owl's Wisdom | Ranger | Subject gains +4 to Wis for 1 min./level |
| Protection from Energy | Ranger | Absorb 12 points/level of damage from one kind of energy |
| Snare | Ranger | Creates a magic booby trap |
| Speak with Plants | Ranger | You can talk to normal plants and plant creatures |
| Spike Growth | Ranger | Creatures in area take 1d4 damage, may be _slowed_ |
| Summon Nature's Ally II | Ranger | Calls animal to fight for you |
| Wind Wall | Ranger | Deflects arrows, smaller creatures, and gases |
| Alter Self | Sorcerer/Wizard | Assume form of a similar creature |
| Arcane Lock[M] | Sorcerer/Wizard | Magically locks a portal or chest. - |
| Bear's Endurance | Sorcerer/Wizard | Subject gains +4 to Con for 1 min./level. - |
| Blindness/Deafness | Sorcerer/Wizard | Makes subject blinded or deafened. - |
| Blur | Sorcerer/Wizard | Attacks miss subject 20% of the time. - |
| Bull's Strength | Sorcerer/Wizard | Subject gains +4 to Str for 1 min./level. - |
| Cat's Grace | Sorcerer/Wizard | Subject gains +4 to Dex for 1 min./level |
| Command Undead | Sorcerer/Wizard | Undead creature obeys your commands. - |
| Continual Flame[M] | Sorcerer/Wizard | Makes a permanent, heatless torch. - |
| Darkness | Sorcerer/Wizard | 20-ft. radius of supernatural shadow. - |
| Darkvision | Sorcerer/Wizard | See 60 ft. in total darkness. - |
| Daze Monster | Sorcerer/Wizard | Living creature of 6 HD or less loses next action. - |
| Detect Thoughts | Sorcerer/Wizard | Allows "listening" to surface thoughts. - |
| Eagle's Splendor | Sorcerer/Wizard | Subject gains +4 to Cha for 1 min./level. - |
| False Life | Sorcerer/Wizard | Gain 1d10 temporary hp +1/level (max +10). - |
| Flaming Sphere | Sorcerer/Wizard | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. - |
| Fog Cloud | Sorcerer/Wizard | Fog obscures vision |
| Fox's Cunning | Sorcerer/Wizard | Subject gains +4 Int for 1 min./level. - |
| Ghoul Touch | Sorcerer/Wizard | Paralyzes one subject, which exudes stench that makes those nearby sickened. - |
| Glitterdust | Sorcerer/Wizard | Blinds creatures, outlines invisible creatures. - |
| Gust of Wind | Sorcerer/Wizard | Blows away or knocks down smaller creatures. - |
| Hypnotic Pattern | Sorcerer/Wizard | Fascinates (2d4 + level) HD of creatures. - |
| Invisibility | Sorcerer/Wizard | Subject is invisible for 1 min./level or until it attacks. - |
| Knock | Sorcerer/Wizard | Opens locked or magically sealed door |
| Leomund's Trap[M] | Sorcerer/Wizard | Makes item seem trapped. - |
| Levitate | Sorcerer/Wizard | Subject moves up and down at your direction. - |
| Locate Object | Sorcerer/Wizard | Senses direction toward object (specific or type). - |
| Magic Mouth[M] | Sorcerer/Wizard | Speaks once when triggered. - |
| Melf's Acid Arrow | Sorcerer/Wizard | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. - |
| Minor Image | Sorcerer/Wizard | As _silent image_ , plus some sound. - |
| Mirror Image | Sorcerer/Wizard | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). - |
| Misdirection | Sorcerer/Wizard | Misleads divinations for one creature or object. - Necro |
| Obscure Object | Sorcerer/Wizard | Masks object against scrying. - |
| Owl's Wisdom | Sorcerer/Wizard | Subject gains +4 to Wis for 1 min./level. - |
| Protection from Arrows | Sorcerer/Wizard | Subject immune to most ranged attacks. - |
| Pyrotechnics | Sorcerer/Wizard | Turns fire into blinding light or choking smoke. - |
| Resist Energy | Sorcerer/Wizard | Ignores first 10 (or more) points of damage/attack from specified energy type. Conj |
| Rope Trick | Sorcerer/Wizard | As many as eight creatures hide in extradimensional space |
| Scare | Sorcerer/Wizard | Panics creatures of less than 6 HD. - |
| Scorching Ray | Sorcerer/Wizard | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). - |
| See Invisibility | Sorcerer/Wizard | Reveals invisible creatures or objects. - Ench |
| Shatter | Sorcerer/Wizard | Sonic vibration damages objects or crystalline creatures. Illus |
| Spectral Hand | Sorcerer/Wizard | Creates disembodied glowing hand to deliver touch attacks. - Trans |
| Spider Climb | Sorcerer/Wizard | Grants ability to walk on walls and ceilings |
| Summon Monster II | Sorcerer/Wizard | Calls extraplanar creature to fight for you |
| Summon Swarm | Sorcerer/Wizard | Summons swarm of bats, rats, or spiders. - |
| Tasha's Hideous Laughter | Sorcerer/Wizard | Subject loses actions for 1 round/level. - |
| Touch of Idiocy | Sorcerer/Wizard | Subject takes 1d6 points of Int, Wis, and Cha damage. - Evoc |
| Web | Sorcerer/Wizard | Fills 20-ft.-radius spread with sticky spiderwebs. - Div |
| Whispering Wind | Sorcerer/Wizard | Sends a short message 1 mile/level |
3rd-Level Spells160
| Spell | Class | Description |
|---|---|---|
| Blink | Bard | You randomly vanish and reappear for 1 round/level |
| Charm Monster | Bard | Makes monster believe it is your ally |
| Charm Person | Bard | Makes one person your friend |
| Clairaudience/Clairvoyance | Bard | Hear or see at a distance for 1 min./level |
| Comprehend Languages | Bard | You understand all spoken and written languages |
| Confusion | Bard | Subjects behave oddly for 1 round/level |
| Crushing Despair | Bard | Subjects take –2 on attack rolls, damage rolls, saves, and checks |
| Cure Light Wounds | Bard | Cures 1d8 damage +1/level (max +5) |
| Cure Serious Wounds | Bard | Cures 3d8 damage +1/level (max +15) |
| Daylight | Bard | 60-ft. radius of bright light |
| Deep Slumber | Bard | Puts 10 HD of creatures to sleep |
| Detect Secret Doors | Bard | Reveals hidden doors within 60 ft |
| Disguise Self | Bard | Changes your appearance |
| Dispel Magic | Bard | Cancels magical spells and effects |
| Displacement | Bard | Attacks miss subject 50% |
| Erase | Bard | Mundane or magical writing vanishes |
| Expeditious Retreat | Bard | Your speed increases by 30 ft |
| Fear | Bard | Subjects within cone flee for 1 round/level |
| Feather Fall | Bard | Objects or creatures fall slowly |
| Gaseous Form | Bard | Subject becomes insubstantial and can fly slowly |
| Geas, Lesser | Bard | Commands subject of 7 HD or less |
| Glibness | Bard | You gain +30 bonus on Bluff checks, and your lies can escape magical discernment |
| Good Hope | Bard | Subjects gain +2 on attack rolls, damage rolls, saves, and checks |
| Grease | Bard | Makes 10-ft. square or one object slippery |
| Haste | Bard | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves |
| Hypnotism | Bard | Fascinates 2d4 HD of creatures |
| Identify[M] | Bard | Determines properties of magic item |
| Illusory Script[M] | Bard | Only intended reader can decipher |
| Invisibility Sphere | Bard | Makes everyone within 10 ft. invisible |
| Leomund's Tiny Hut | Bard | Creates shelter for ten creatures |
| Lesser Confusion | Bard | One creature is _confused_ for 1 round |
| Magic Mouth[M] | Bard | Speaks once when triggered |
| Major Image | Bard | As _silent image_ , plus sound, smell and thermal effects |
| Nystul's Magic Aura | Bard | Alters object's magic aura |
| Obscure Object | Bard | Masks object against scrying |
| Phantom Steed | Bard | Magic horse appears for 1 hour/level |
| Remove Curse | Bard | Frees object or person from curse |
| Remove Fear | Bard | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels |
| Silent Image | Bard | Creates minor illusion of your design |
| Sleep | Bard | Puts 4 HD of creatures into magical slumber |
| Summon Monster I | Bard | Calls extraplanar creature to fight for you |
| Tasha's Hideous Laughter | Bard | Subject loses actions for 1 round/ level |
| Undetectable Alignment | Bard | Conceals alignment for 24 hours |
| Unseen Servant | Bard | Invisible force obeys your commands |
| Ventriloquism | Bard | Throws voice for 1 min./level |
| Animate Dead[M] | Cleric | Creates undead skeletons and zombies. - |
| Bestow Curse | Cleric | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action |
| Blindness/Deafness | Cleric | Makes subject blinded or deafened |
| Contagion | Cleric | Infects subject with chosen disease |
| Continual Flame[M] | Cleric | Makes a permanent, heatless torch |
| Create Food and Water | Cleric | Feeds three humans (or one horse)/level |
| Cure Serious Wounds | Cleric | Cures 3d8 damage +1/level (max +15) |
| Daylight | Cleric | 60-ft. radius of bright light |
| Deeper Darkness | Cleric | Object sheds supernatural shadow in 60-ft. radius |
| Dispel Magic | Cleric | Cancels spells and magical effects |
| Glyph of Warding M | Cleric | Inscription harms those who pass it |
| Helping Hand | Cleric | Ghostly hand leads subject to you |
| Inflict Serious Wounds | Cleric | Touch attack, 3d8 damage +1/level (max +15) |
| Invisibility Purge | Cleric | Dispels invisibility within 5 ft./level |
| Locate Object | Cleric | Senses direction toward object (specific or type) |
| Magic Circle against Chaos/Evil/Good/Law | Cleric | As _protection_ spells, but 10-ft. radius and 10 min./level. - |
| Magic Vestment | Cleric | Armor or shield gains +1 enhancement per four levels |
| Meld into Stone | Cleric | You and your gear merge with stone |
| Obscure Object | Cleric | Masks object against scrying |
| Prayer | Cleric | Allies +1 bonus on most rolls, enemies –1 penalty |
| Protection from Energy | Cleric | Absorb 12 points/level of damage from one kind of energy |
| Remove Blindness/Deafness | Cleric | Cures normal or magical conditions |
| Remove Curse | Cleric | Frees object or person from curse |
| Remove Disease | Cleric | Cures all diseases affecting subject |
| Searing Light | Cleric | Ray deals 1d8/two levels damage, more against undead |
| Speak with Dead | Cleric | Corpse answers one question/two levels |
| Stone Shape | Cleric | Sculpts stone into any shape |
| Summon Monster III | Cleric | Calls extraplanar creature to fight for you |
| Call Lightning | Druid | Calls down lightning bolts (3d6 per bolt) from sky |
| Contagion | Druid | Infects subject with chosen disease |
| Cure Moderate Wounds | Druid | Cures 2d8 damage +1/level (max +10) |
| Daylight | Druid | 60-ft. radius of bright light |
| Diminish Plants | Druid | Reduces size or blights growth of normal plants |
| Dominate Animal | Druid | Subject animal obeys silent mental commands |
| Magic Fang, Greater | Druid | One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5) |
| Meld into Stone | Druid | You and your gear merge with stone |
| Neutralize Poison | Druid | Immunizes subject against poison, detoxifies venom in or on subject |
| Plant Growth | Druid | Grows vegetation, improves crops |
| Poison | Druid | Touch deals 1d10 Con damage, repeats in 1 min |
| Protection from Energy | Druid | Absorb 12 points/level of damage from one kind of energy |
| Quench | Druid | Extinguishes nonmagical fires or one magic item |
| Remove Disease | Druid | Cures all diseases affecting subject |
| Sleet Storm | Druid | Hampers vision and movement |
| Snare | Druid | Creates a magic booby trap |
| Speak with Plants | Druid | You can talk to normal plants and plant creatures |
| Spike Growth | Druid | Creatures in area take 1d4 damage, may be _slowed_ |
| Stone Shape | Druid | Sculpts stone into any shape |
| Summon Nature's Ally III | Druid | Calls creature to fight |
| Water Breathing | Druid | Subjects can breathe underwater |
| Wind Wall | Druid | Deflects arrows, smaller creatures, and gases |
| Cure Moderate Wounds | Paladin | Cures 2d8 damage +1/level (max +10) |
| Daylight | Paladin | 60-ft. radius of bright light |
| Discern Lies | Paladin | Reveals deliberate falsehoods |
| Dispel Magic | Paladin | Cancels spells and magical effects |
| Heal Mount | Paladin | As _heal_ on warhorse or other special mount |
| Magic Circle against Chaos | Paladin | As _protection from chaos_ , but 10-ft. radius and 10 min./level |
| Magic Circle against Evil | Paladin | As _protection from evil_ , but 10-ft. radius and 10 min./level |
| Magic Weapon, Greater | Paladin | +1 bonus/four levels (max +5) |
| Prayer | Paladin | Allies +1 bonus on most rolls, enemies –1 penalty |
| Remove Blindness/Deafness | Paladin | Cures normal or magical conditions |
| Remove Curse | Paladin | Frees object or person from curse |
| Command Plants | Ranger | Sway the actions of one or more plant creatures |
| Cure Moderate Wounds | Ranger | Cures 2d8 damage +1/level (max +10) |
| Darkvision | Ranger | See 60 ft. in total darkness |
| Diminish Plants | Ranger | Reduces size or blights growth of normal plants |
| Magic Fang, Greater | Ranger | One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5) |
| Neutralize Poison | Ranger | Immunizes subject against poison, detoxifies venom in or on subject |
| Plant Growth | Ranger | Grows vegetation, improves crops |
| Reduce Animal | Ranger | Shrinks one willing animal |
| Remove Disease | Ranger | Cures all diseases affecting subject |
| Repel Vermin | Ranger | Insects, spiders, and other vermin stay 10 ft. away |
| Summon Nature's Ally III | Ranger | Calls animal to fight for you |
| Tree Shape | Ranger | You look exactly like a tree for 1 hour/level |
| Water Walk | Ranger | Subject treads on water as if solid |
| Arcane Sight | Sorcerer/Wizard | Magical auras become visible to you. - |
| Blink | Sorcerer/Wizard | You randomly vanish and reappear for 1 round/level. - |
| Clairaudience/Clairvoyance | Sorcerer/Wizard | Hear or see at a distance for 1 min./level. - |
| Daylight | Sorcerer/Wizard | 60-ft. radius of bright light. - |
| Deep Slumber | Sorcerer/Wizard | Puts 10 HD of creatures to sleep. - |
| Dispel Magic | Sorcerer/Wizard | Cancels magical spells and effects |
| Displacement | Sorcerer/Wizard | Attacks miss subject 50%. - |
| Explosive Runes | Sorcerer/Wizard | Deals 6d6 damage when read |
| Fireball | Sorcerer/Wizard | 1d6 damage per level, 20-ft. radius. - |
| Flame Arrow | Sorcerer/Wizard | Arrows deal +1d6 fire damage. - |
| Fly | Sorcerer/Wizard | Subject flies at speed of 60 ft. - |
| Gaseous Form | Sorcerer/Wizard | Subject becomes insubstantial and can fly slowly. - |
| Halt Undead | Sorcerer/Wizard | Immobilizes undead for 1 round/level. - |
| Haste | Sorcerer/Wizard | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. - |
| Heroism | Sorcerer/Wizard | Gives +2 bonus on attack rolls, saves, skill checks. - |
| Hold Person | Sorcerer/Wizard | Paralyzes one humanoid for 1 round/level. - |
| Illusory Script[M] | Sorcerer/Wizard | Only intended reader can decipher. - |
| Invisibility Sphere | Sorcerer/Wizard | Makes everyone within 10 ft. invisible. - |
| Keen Edge | Sorcerer/Wizard | Doubles normal weapon's threat range. - |
| Leomund's Tiny Hut | Sorcerer/Wizard | Creates shelter for ten creatures. - |
| Lightning Bolt | Sorcerer/Wizard | Electricity deals 1d6/level damage. - |
| Magic Circle against Chaos/Evil/Good/Law | Sorcerer/Wizard | As _protection_ spells, but 10-ft. radius and 10 min./level. - |
| Magic Weapon, Greater | Sorcerer/Wizard | +1/four levels (max +5). - |
| Major Image | Sorcerer/Wizard | As _silent image_ , plus sound, smell and thermal effects. Necro **Gentle Repose** : Preserves one corpse. - |
| Nondetection[M] | Sorcerer/Wizard | Hides subject from divination, scrying |
| Phantom Steed | Sorcerer/Wizard | Magic horse appears for 1 hour/level. - |
| Protection from Energy | Sorcerer/Wizard | Absorb 12 points/level of damage from one kind of energy. - Conj |
| Rage | Sorcerer/Wizard | Subjects gains +2 to Str and Con, +1 on Will saves, –2 to AC. - |
| Ray of Exhaustion | Sorcerer/Wizard | Ray makes subject exhausted. - |
| Secret Page | Sorcerer/Wizard | Changes one page to hide its real content. - |
| Sepia Snake Sigil[M] | Sorcerer/Wizard | Creates text symbol that immobilizes reader |
| Shrink Item | Sorcerer/Wizard | Object shrinks to one-sixteenth size. - |
| Sleet Storm | Sorcerer/Wizard | Hampers vision and movement. - |
| Slow | Sorcerer/Wizard | One subject/level takes only one action/round, –2 to AC, –2 on attack rolls |
| Stinking Cloud | Sorcerer/Wizard | Nauseating vapors, 1 round/level. - |
| Suggestion | Sorcerer/Wizard | Compels subject to follow stated course of action. - Evoc |
| Summon Monster III | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - Div |
| Tongues | Sorcerer/Wizard | Speak any language. - Ench |
| Vampiric Touch | Sorcerer/Wizard | Touch deals 1d6/two levels damage; caster gains damage as hp. - Trans |
| Water Breathing | Sorcerer/Wizard | Subjects can breathe underwater |
| Wind Wall | Sorcerer/Wizard | Deflects arrows, smaller creatures, and gases. - Illus |
4th-Level Spells120
| Spell | Class | Description |
|---|---|---|
| Break Enchantment | Bard | Frees subjects from enchantments, alterations, curses, and petrification |
| Cure Critical Wounds | Bard | Cures 4d8 damage +1/level (max +20) |
| Detect Scrying | Bard | Alerts you of magical eavesdropping |
| Dimension Door | Bard | Teleports you short distance |
| Dominate Person | Bard | Controls humanoid telepathically |
| Freedom of Movement | Bard | Subject moves normally despite impediments. - |
| Hallucinatory Terrain | Bard | Makes one type of terrain appear like another (field into forest, or the like) |
| Hold Monster | Bard | As _hold person_ , but any creature. - |
| Invisibility, Greater | Bard | As _invisibility_ , but subject can attack and stay invisible |
| Legend Lore[M F] | Bard | Lets you learn tales about a person, place, or thing |
| Leomund's Secure Shelter | Bard | Creates sturdy cottage |
| Locate Creature | Bard | Indicates direction to familiar creature |
| Mirror Image | Bard | Creates decoy duplicates of you (1d4 +1 per three levels, max 8) |
| Misdirection | Bard | Misleads divinations for one creature or object |
| Modify Memory | Bard | Changes 5 minutes of subject's memories |
| Neutralize Poison | Bard | Immunizes subject against poison, detoxifies venom in or on subject |
| Rainbow Pattern | Bard | Lights fascinate 24 HD of creatures |
| Repel Vermin | Bard | Insects, spiders, and other vermin stay 10 ft. away |
| Shadow Conjuration | Bard | Mimics conjuring below 4th level, but only 20% real |
| Shout | Bard | Deafens all within cone and deals 5d6 sonic damage |
| Speak with Plants | Bard | You can talk to normal plants and plant creatures |
| Summon Monster IV | Bard | Calls extraplanar creature to fight for you |
| Zone of Silence | Bard | Keeps eavesdroppers from overhearing conversations |
| Air Walk | Cleric | Subject treads on air as if solid (climb at 45-degree angle) |
| Control Water | Cleric | Raises or lowers bodies of water |
| Cure Critical Wounds | Cleric | Cures 4d8 damage +1/level (max +20). - |
| Death Ward | Cleric | Grants immunity to death spells and negative energy effects |
| Dimensional Anchor | Cleric | Bars extradimensional movement |
| Discern Lies | Cleric | Reveals deliberate falsehoods |
| Dismissal | Cleric | Forces a creature to return to native plane |
| Divination[M] | Cleric | Provides useful advice for specific proposed actions |
| Divine Power | Cleric | You gain attack bonus, +6 to Str, and 1 hp/level |
| Freedom of Movement | Cleric | Subject moves normally despite impediments |
| Giant Vermin | Cleric | Turns centipedes, scorpions, or spiders into giant vermin |
| Imbue with Spell Ability | Cleric | Transfer spells to subject |
| Inflict Critical Wounds | Cleric | Touch attack, 4d8 damage +1/level (max +20) |
| Magic Weapon, Greater | Cleric | +1 bonus/four levels (max +5) |
| Neutralize Poison | Cleric | Immunizes subject against poison, detoxifies venom in or on subject |
| Planar Ally, Lesser[X] | Cleric | Exchange services with a 6 HD extraplanar creature |
| Poison | Cleric | Touch deals 1d10 Con damage, repeats in 1 min |
| Repel Vermin | Cleric | Insects, spiders, and other vermin stay 10 ft. away |
| Restoration[M] | Cleric | Restores level and ability score drains |
| Sending | Cleric | Delivers short message anywhere, instantly |
| Spell Immunity | Cleric | Subject is immune to one spell per four levels |
| Summon Monster IV | Cleric | Calls extraplanar creature to fight for you |
| Tongues | Cleric | Speak any language |
| Air Walk | Druid | Subject treads on air as if solid (climb at 45-degree angle) |
| Antiplant Shell | Druid | Keeps animated plants at bay |
| Blight | Druid | Withers one plant or deals 1d6/level damage to plant creature |
| Command Plants | Druid | Sway the actions of one or more plant creatures |
| Control Water | Druid | Raises or lowers bodies of water |
| Cure Serious Wounds | Druid | Cures 3d8 damage +1/level (max +15) |
| Dispel Magic | Druid | Cancels spells and magical effects |
| Flame Strike | Druid | Smite foes with divine fire (1d6/level damage) |
| Freedom of Movement | Druid | Subject moves normally despite impediments |
| Giant Vermin | Druid | Turns centipedes, scorpions, or spiders into giant vermin |
| Ice Storm | Druid | Hail deals 5d6 damage in cylinder 40 ft. across |
| Reincarnate | Druid | Brings dead subject back in a random body |
| Repel Vermin | Druid | Insects, spiders, and other vermin stay 10 ft. away |
| Rusting Grasp | Druid | Your touch corrodes iron and alloys |
| Scrying[F] | Druid | Spies on subject from a distance |
| Spike Stones | Druid | Creatures in area take 1d8 damage, may be _slowed_ |
| Summon Nature's Ally IV | Druid | Calls creature to fight |
| Break Enchantment | Paladin | Frees subjects from enchantments, alterations, curses, and petrification |
| Cure Serious Wounds | Paladin | Cures 3d8 damage +1/level (max +15) |
| Death Ward | Paladin | Grants immunity to death spells and negative energy effects |
| Dispel Chaos | Paladin | +4 bonus against attacks by chaotic creatures |
| Dispel Evil | Paladin | +4 bonus against attacks by evil creatures |
| Holy Sword | Paladin | Weapon becomes +5, deals +2d6 damage against evil |
| Mark of Justice | Paladin | Designates action that will trigger _curse_ on subject |
| Neutralize Poison | Paladin | Immunizes subject against poison, detoxifies venom in or on subject |
| Restoration[M] | Paladin | Restores level and ability score drains |
| Animal Growth | Ranger | One animal/two levels doubles in size |
| Commune with Nature | Ranger | Learn about terrain for 1 mile/level |
| Cure Serious Wounds | Ranger | Cures 3d8 damage +1/level (max +15) |
| Freedom of Movement | Ranger | Subject moves normally despite impediments |
| Nondetection[M] | Ranger | Hides subject from divination, scrying |
| Summon Nature's Ally IV | Ranger | Calls animal to fight for you |
| Tree Stride | Ranger | Step from one tree to another far away |
| Animate Dead[M] | Sorcerer/Wizard | Creates undead skeletons and zombies. - |
| Arcane Eye | Sorcerer/Wizard | Invisible floating eye moves 30 ft./round |
| Bestow Curse | Sorcerer/Wizard | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action |
| Charm Monster | Sorcerer/Wizard | Makes monster believe it is your ally |
| Confusion | Sorcerer/Wizard | Subjects behave oddly for 1 round/level |
| Contagion | Sorcerer/Wizard | Infects subject with chosen disease |
| Crushing Despair | Sorcerer/Wizard | Subjects take –2 on attack rolls, damage rolls, saves, and checks |
| Detect Scrying | Sorcerer/Wizard | Alerts you of magical eavesdropping |
| Dimension Door | Sorcerer/Wizard | Teleports you short distance. Conj |
| Dimensional Anchor | Sorcerer/Wizard | Bars extradimensional movement |
| Enervation | Sorcerer/Wizard | Subject gains 1d4 negative levels. - |
| Enlarge Person, Mass | Sorcerer/Wizard | Enlarges several creatures. - |
| Evard's Black Tentacles | Sorcerer/Wizard | Tentacles grapple all within 15 ft. spread |
| Fear | Sorcerer/Wizard | Subjects within cone flee for 1 round/level. - Trans |
| Fire Shield | Sorcerer/Wizard | Creatures attacking you take fire damage; you're protected from heat or cold |
| Fire Trap[M] | Sorcerer/Wizard | Opened object deals 1d4 damage +1/level. - |
| Geas, Lesser | Sorcerer/Wizard | Commands subject of 7 HD or less. Evoc |
| Globe of Invulnerability, Lesser | Sorcerer/Wizard | Stops 1st- through 3rdlevel spell effects |
| Hallucinatory Terrain | Sorcerer/Wizard | Makes one type of terrain appear like another (field into forest, or the like). - |
| Ice Storm | Sorcerer/Wizard | Hail deals 5d6 damage in cylinder 40 ft. across |
| Illusory Wall | Sorcerer/Wizard | Wall, floor, or ceiling looks real, but anything can pass through. - |
| Invisibility, Greater | Sorcerer/Wizard | As _invisibility_ , but subject can attack and stay invisible. - |
| Leomund's Secure Shelter | Sorcerer/Wizard | Creates sturdy cottage |
| Locate Creature | Sorcerer/Wizard | Indicates direction to familiar creature |
| Minor Creation | Sorcerer/Wizard | Creates one cloth or wood object |
| Otiluke's Resilient Sphere | Sorcerer/Wizard | Force globe protects but traps one subject |
| Phantasmal Killer | Sorcerer/Wizard | Fearsome illusion kills subject or deals 3d6 damage |
| Polymorph | Sorcerer/Wizard | Gives one willing subject a new form. - |
| Rainbow Pattern | Sorcerer/Wizard | Lights fascinate 24 HD of creatures |
| Rary's Mnemonic Enhancer[F] | Sorcerer/Wizard | _Wizard only_ . Prepares extra spells or retains one just cast |
| Reduce Person, Mass | Sorcerer/Wizard | Reduces several creatures |
| Remove Curse | Sorcerer/Wizard | Frees object or person from curse |
| Scrying[F] | Sorcerer/Wizard | Spies on subject from a distance. Ench |
| Shadow Conjuration | Sorcerer/Wizard | Mimics conjuration below 4th level, but only 20% real. - Necro |
| Shout | Sorcerer/Wizard | Deafens all within cone and deals 5d6 sonic damage. - |
| Solid Fog | Sorcerer/Wizard | Blocks vision and slows movement |
| Stone Shape | Sorcerer/Wizard | Sculpts stone into any shape |
| Stoneskin[M] | Sorcerer/Wizard | Ignore 10 points of damage per attack |
| Summon Monster IV | Sorcerer/Wizard | Calls extraplanar creature to fight for you. Div |
| Wall of Fire | Sorcerer/Wizard | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level |
| Wall of Ice | Sorcerer/Wizard | _Ice plane_ creates wall with 15 hp +1/level, or _hemisphere_ can trap creatures inside. - Illus |
5th-Level Spells102
| Spell | Class | Description |
|---|---|---|
| Cure Light Wounds, Mass | Bard | Cures 1d8 damage +1/level for many creatures |
| Dispel Magic, Greater | Bard | As _dispel magic_ , but +20 on check |
| Dream | Bard | Sends message to anyone sleeping |
| False Vision[M] | Bard | Fools scrying with an illusion |
| Heroism, Greater | Bard | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp |
| Mind Fog | Bard | Subjects in fog get –10 to Wis and Will checks |
| Mirage Arcana | Bard | As _hallucinatory terrain_ , plus structures |
| Mislead | Bard | Turns you invisible and creates illusory double |
| Nightmare | Bard | Sends vision dealing 1d10 damage, fatigue |
| Persistent Image | Bard | As _major image_ , but no concentration required |
| Seeming | Bard | Changes appearance of one person per two levels |
| Shadow Evocation | Bard | Mimics evocation of lower than 5th level, but only 20% real |
| Shadow Walk | Bard | Step into shadow to travel rapidly |
| Song of Discord | Bard | Forces targets to attack each other |
| Suggestion, Mass | Bard | As _suggestion_ , plus one subject/level |
| Summon Monster V | Bard | Calls extraplanar creature to fight for you |
| Atonement[F X] | Cleric | Removes burden of misdeeds from subject |
| Break Enchantment | Cleric | Frees subjects from enchantments, alterations, curses, and petrification |
| Command, Greater | Cleric | As _command_ , but affects one subject/level |
| Commune[X] | Cleric | Deity answers one yes-or-no question/level |
| Cure Light Wounds, Mass | Cleric | Cures 1d8 damage +1/level for many creatures |
| Dispel Chaos/Evil/Good/Law | Cleric | +4 bonus against attacks |
| Disrupting Weapon | Cleric | Melee weapon destroys undead |
| Flame Strike | Cleric | Smite foes with divine fire (1d6/level damage) |
| Hallow[M] | Cleric | Designates location as holy |
| Inflict Light Wounds, Mass | Cleric | Deals 1d8 damage +1/level to many creatures |
| Insect Plague | Cleric | Locust swarms attack creatures |
| Mark of Justice | Cleric | Designates action that will trigger _curse_ on subject |
| Plane Shift[F] | Cleric | As many as eight subjects travel to another plane. - |
| Raise Dead[M] | Cleric | Restores life to subject who died as long as one day/level ago |
| Righteous Might | Cleric | Your size increases, and you gain combat bonuses |
| Scrying[F] | Cleric | Spies on subject from a distance |
| Slay Living | Cleric | Touch attack kills subject |
| Spell Resistance | Cleric | Subject gains SR 12 + level |
| Summon Monster V | Cleric | Calls extraplanar creature to fight for you. - |
| Symbol of Pain[M] | Cleric | Triggered rune wracks nearby creatures with pain |
| Symbol of Sleep[M] | Cleric | Triggered rune puts nearby creatures into catatonic slumber |
| True Seeing[M] | Cleric | Lets you see all things as they really are |
| Unhallow[M] | Cleric | Designates location as unholy |
| Wall of Stone | Cleric | Creates a stone wall that can be shaped |
| Animal Growth | Druid | One animal/two levels doubles in size |
| Atonement | Druid | Removes burden of misdeeds from subject |
| Awaken[X] | Druid | Animal or tree gains human intellect |
| Baleful Polymorph | Druid | Transforms subject into harmless animal |
| Call Lightning Storm | Druid | As _call lightning_ , but 5d6 damage per bolt |
| Commune with Nature | Druid | Learn about terrain for 1 mile/level |
| Control Winds | Druid | Change wind direction and speed |
| Cure Critical Wounds | Druid | Cures 4d8 damage +1/level (max +20) |
| Death Ward | Druid | Grants immunity to all death spells and negative energy effects |
| Hallow[M] | Druid | Designates location as holy |
| Insect Plague | Druid | Locust swarms attack creatures |
| Stoneskin[M] | Druid | Ignore 10 points of damage per attack |
| Summon Nature's Ally V | Druid | Calls creature to fight |
| Transmute Mud to Rock | Druid | Transforms two 10-ft. cubes per level |
| Transmute Rock to Mud | Druid | Transforms two 10-ft. cubes per level |
| Tree Stride | Druid | Step from one tree to another far away |
| Unhallow[M] | Druid | Designates location as unholy |
| Wall of Fire | Druid | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level |
| Wall of Thorns | Druid | Thorns damage anyone who tries to pass |
| Animal Growth | Sorcerer/Wizard | One animal/two levels doubles in size. - |
| Baleful Polymorph | Sorcerer/Wizard | Transforms subject into harmless animal. - |
| Bigby's Interposing Hand | Sorcerer/Wizard | Hand provides cover against one opponent. - |
| Blight | Sorcerer/Wizard | Withers one plant or deals 1d6/level damage to plant creature. - |
| Break Enchantment | Sorcerer/Wizard | Frees subjects from enchantments, alterations, curses, and petrification |
| Cloudkill | Sorcerer/Wizard | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. - |
| Cone of Cold | Sorcerer/Wizard | 1d6/level cold damage. - |
| Contact Other Plane | Sorcerer/Wizard | Lets you ask question of extraplanar entity. Div - |
| Dismissal | Sorcerer/Wizard | Forces a creature to return to native plane. - |
| Dominate Person | Sorcerer/Wizard | Controls humanoid telepathically |
| Dream | Sorcerer/Wizard | Sends message to anyone sleeping. - |
| Fabricate | Sorcerer/Wizard | Transforms raw materials into finished items. - |
| False Vision[M] | Sorcerer/Wizard | Fools scrying with an illusion. - |
| Feeblemind | Sorcerer/Wizard | Subject's Int and Cha drop to 1 |
| Hold Monster | Sorcerer/Wizard | As _hold person_ , but any creature. - |
| Leomund's Secret Chest[F] | Sorcerer/Wizard | Hides expensive chest on Ethereal Plane; you retrieve it at will. - |
| Magic Jar[F] | Sorcerer/Wizard | Enables possession of another creature. - |
| Major Creation | Sorcerer/Wizard | As _minor creation_ , plus stone and metal. - |
| Mind Fog | Sorcerer/Wizard | Subjects in fog get –10 to Wis and Will checks. - |
| Mirage Arcana | Sorcerer/Wizard | As _hallucinatory terrain_ , plus structures. - |
| Mordenkainen's Faithful Hound | Sorcerer/Wizard | Phantom dog can guard, attack. - |
| Mordenkainen's Private Sanctum | Sorcerer/Wizard | Prevents anyone from viewing or scrying an area for 24 hours. - Conj |
| Nightmare | Sorcerer/Wizard | Sends vision dealing 1d10 damage, fatigue. - |
| Overland Flight | Sorcerer/Wizard | You fly at a speed of 40 ft. and can hustle over long distances |
| Passwall | Sorcerer/Wizard | Creates passage through wood or stone wall. - |
| Permanency[X] | Sorcerer/Wizard | Makes certain spells permanent |
| Persistent Image | Sorcerer/Wizard | As _major image_ , but no concentration required |
| Planar Binding, Lesser | Sorcerer/Wizard | Traps extraplanar creature of 6 HD or less until it performs a task. - |
| Prying Eyes | Sorcerer/Wizard | 1d4 +1/level floating eyes scout for you |
| Rary's Telepathic Bond | Sorcerer/Wizard | Link lets allies communicate. - Ench |
| Seeming | Sorcerer/Wizard | Changes appearance of one person per two levels. - |
| Sending | Sorcerer/Wizard | Delivers short message anywhere, instantly |
| Shadow Evocation | Sorcerer/Wizard | Mimics evocation below 5th level, but only 20% real. Necro |
| Summon Monster V | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Symbol of Pain[M] | Sorcerer/Wizard | Triggered rune wracks nearby creatures with pain. - |
| Symbol of Sleep[M] | Sorcerer/Wizard | Triggered rune puts nearby creatures into catatonic slumber. Evoc |
| Telekinesis | Sorcerer/Wizard | Moves object, attacks creature, or hurls object or creature. - |
| Teleport | Sorcerer/Wizard | Instantly transports you as far as 100 miles/level |
| Transmute Mud to Rock | Sorcerer/Wizard | Transforms two 10-ft. cubes per level. - |
| Transmute Rock to Mud | Sorcerer/Wizard | Transforms two 10-ft. cubes per level. - Univ |
| Wall of Force | Sorcerer/Wizard | Wall is immune to damage. Illus |
| Wall of Stone | Sorcerer/Wizard | Creates a stone wall that can be shaped. - |
| Waves of Fatigue | Sorcerer/Wizard | Several targets become fatigued. - Trans |
6th-Level Spells113
| Spell | Class | Description |
|---|---|---|
| Analyze Dweomer[F] | Bard | Reveals magical aspects of subject |
| Animate Objects | Bard | Objects attack your foes |
| Cat's Grace, Mass | Bard | As _cat's grace_ , affects one subject/level |
| Charm Monster, Mass | Bard | As _charm monster_ , but all within 30 ft |
| Cure Moderate Wounds, Mass | Bard | Cures 2d8 damage +1/level for many creatures |
| Eagle's Splendor, Mass | Bard | As _eagle's splendor_ , affects one subject/level |
| Eyebite | Bard | Target becomes panicked, sickened, and comatose |
| Find the Path | Bard | Shows most direct way to a location |
| Fox's Cunning, Mass | Bard | As _fox's cunning_ , affects one subject/level |
| Geas/Quest | Bard | As _lesser geas_ , plus it affects any creature |
| Heroes' Feast | Bard | Food for one creature/level cures and grants combat bonuses |
| Otto's Irresistible Dance | Bard | Forces subject to dance |
| Permanent Image | Bard | Includes sight, sound, and smell |
| Programmed Image[M] | Bard | As _major image_ , plus triggered by event |
| Project Image | Bard | Illusory double can talk and cast spells |
| Scrying, Greater | Bard | As _scrying_ , but faster and longer |
| Shout, Greater | Bard | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects |
| Summon Monster VI | Bard | Calls extraplanar creature to fight for you |
| Sympathetic Vibration | Bard | Deals 2d10 damage/round to freestanding structure |
| Veil | Bard | Changes appearance of group of creatures |
| Animate Objects | Cleric | Objects attack your foes. - |
| Antilife Shell | Cleric | 10-ft. field hedges out living creatures |
| Banishment | Cleric | Banishes 2 HD/level of extraplanar creatures. - |
| Bear's Endurance, Mass | Cleric | As _bear's endurance_ , affects one subject/ level |
| Blade Barrier | Cleric | Wall of blades deals 1d6/level damage. - |
| Bull's Strength, Mass | Cleric | As _bull's strength_ , affects one subject/level |
| Create Greater Undead[M] | Cleric | Create shadows, wraiths, spectres, or devourers |
| Create Undead | Cleric | Create ghouls, ghasts, mummies, or mohrgs |
| Cure Critical Wounds, Mass | Cleric | Cures 4d8 damage +1/level for many creatures |
| Cure Moderate Wounds, Mass | Cleric | Cures 2d8 damage +1/level for many creatures |
| Dimensional Lock | Cleric | Teleportation and interplanar travel blocked for one day/level. - |
| Discern Location | Cleric | Reveals exact location of creature or object |
| Dispel Magic, Greater | Cleric | As _dispel magic_ , but up to +20 on check |
| Eagle's Splendor, Mass | Cleric | As _eagle's splendor_ , affects one subject/level. - |
| Earthquake | Cleric | Intense tremor shakes 5-ft./level radius |
| Find the Path | Cleric | Shows most direct way to a location. - |
| Fire Storm | Cleric | Deals 1d6/level fire damage |
| Forbiddance[M] | Cleric | Blocks planar travel, damages creatures of different alignment |
| Geas/Quest | Cleric | As _lesser geas_ , plus it affects any creature |
| Glyph of Warding, Greater | Cleric | As _glyph of warding_ , but up to 10d8 damage or 6th-level spell |
| Harm | Cleric | Deals 10 points/level damage to target |
| Heal | Cleric | Cures 10 points/level of damage, all diseases and mental conditions. - |
| Heroes' Feast | Cleric | Food for one creature/level cures and grants combat bonuses |
| Holy Aura[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against evil spells |
| Inflict Critical Wounds, Mass | Cleric | Deals 4d8 damage +1/level to many creatures |
| Planar Ally, Greater[X] | Cleric | As _lesser planar ally_ , but up to 18 HD. - |
| Shield of Law[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against chaotic spells |
| Spell Immunity, Greater | Cleric | As _spell immunity_ , but up to 8th-level spells. - |
| Summon Monster VIII | Cleric | Calls extraplanar creature to fight for you. - |
| Symbol of Death[M] | Cleric | Triggered rune slays nearby creatures. - |
| Symbol of Insanity[M] | Cleric | Triggered rune renders nearby creatures insane |
| Unholy Aura[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against good spells. - |
| Antilife Shell | Druid | 10-ft.-radius field hedges out living creatures |
| Bear's Endurance, Mass | Druid | As _bear's endurance_ , affects one subject/ level |
| Bull's Strength, Mass | Druid | As _bull's strength_ , affects one subject/level |
| Cat's Grace, Mass | Druid | As _cat's grace_ , affects one subject/level |
| Cure Light Wounds, Mass | Druid | Cures 1d8 damage +1/level for many creatures |
| Dispel Magic, Greater | Druid | As _dispel magic_ , but +20 on check |
| Find the Path | Druid | Shows most direct way to a location |
| Fire Seeds | Druid | Acorns and berries become grenades and bombs |
| Ironwood | Druid | Magic wood is strong as steel |
| Liveoak | Druid | Oak becomes treant guardian |
| Move Earth | Druid | Digs trenches and builds hills |
| Owl's Wisdom, Mass | Druid | As _owl's wisdom_ , affects one subject/level |
| Repel Wood | Druid | Pushes away wooden objects |
| Spellstaff | Druid | Stores one spell in wooden quarterstaff |
| Stone Tell | Druid | Talk to natural or worked stone |
| Summon Nature's Ally VI | Druid | Calls creature to fight |
| Transport via Plants | Druid | Move instantly from one plant to another of the same kind |
| Wall of Stone | Druid | Creates a stone wall that can be shaped |
| Acid Fog | Sorcerer/Wizard | Fog deals acid damage. - |
| Analyze Dweomer[F] | Sorcerer/Wizard | Reveals magical aspects of subject. - |
| Antimagic Field | Sorcerer/Wizard | Negates magic within 10 ft. - |
| Bear's Endurance, Mass | Sorcerer/Wizard | As _bear's endurance_ , affects one subject/level. - |
| Bigby's Forceful Hand | Sorcerer/Wizard | Hand pushes creatures away. - |
| Bull's Strength, Mass | Sorcerer/Wizard | As _bull's strength_ , affects one subject/ level. - |
| Cat's Grace, Mass | Sorcerer/Wizard | As _cat's grace_ , affects one subject/level. - |
| Chain Lightning | Sorcerer/Wizard | 1d6/level damage; 1 secondary bolt/level each deals half damage. - |
| Circle of Death[M] | Sorcerer/Wizard | Kills 1d4/level HD of creatures. - |
| Contingency[F] | Sorcerer/Wizard | Sets trigger condition for another spell. - |
| Control Water | Sorcerer/Wizard | Raises or lowers bodies of water. - |
| Create Undead[M] | Sorcerer/Wizard | Creates ghouls, ghasts, mummies, or mohrgs. - |
| Disintegrate | Sorcerer/Wizard | Makes one creature or object vanish. - |
| Dispel Magic, Greater | Sorcerer/Wizard | As _dispel magic_ , but +20 on check. - |
| Eagle's Splendor, Mass | Sorcerer/Wizard | As _eagle's splendor_ , affects one subject/level. - |
| Eyebite | Sorcerer/Wizard | Target becomes panicked, sickened, and comatose. - |
| Flesh to Stone | Sorcerer/Wizard | Turns subject creature into statue. - |
| Fox's Cunning, Mass | Sorcerer/Wizard | As _fox's cunning_ , affects one subject/ level. - |
| Geas/Quest | Sorcerer/Wizard | As _lesser geas_ , plus it affects any creature. - |
| Globe of Invulnerability | Sorcerer/Wizard | As _lesser globe of invulnerability_ , plus 4th-level spell effects. - |
| Guards and Wards | Sorcerer/Wizard | Array of magic effects protect area. - |
| Heroism, Greater | Sorcerer/Wizard | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. - |
| Legend Lore[M F] | Sorcerer/Wizard | Lets you learn tales about a person, place, or thing. - |
| Mislead | Sorcerer/Wizard | Turns you invisible and creates illusory double. - |
| Mordenkainen's Lucubration | Sorcerer/Wizard | _Wizard only_ . Recalls spell of 5th level or lower. - |
| Move Earth | Sorcerer/Wizard | Digs trenches and build hills. - |
| Otiluke's Freezing Sphere | Sorcerer/Wizard | Freezes water or deals cold damage. Illus |
| Owl's Wisdom, Mass | Sorcerer/Wizard | As _owl's wisdom_ , affects one subject/ level. - |
| Permanent Image | Sorcerer/Wizard | Includes sight, sound, and smell. - |
| Planar Binding | Sorcerer/Wizard | As _lesser planar binding_ , but up to 12 HD. - |
| Programmed Image[M] | Sorcerer/Wizard | As _major image_ , plus triggered by event. - |
| Repulsion | Sorcerer/Wizard | Creatures can't approach you. - Conj |
| Shadow Walk | Sorcerer/Wizard | Step into shadow to travel rapidly. - |
| Stone to Flesh | Sorcerer/Wizard | Restores petrified creature. - |
| Suggestion, Mass | Sorcerer/Wizard | As _suggestion_ , plus one subject/level. - |
| Summon Monster VI | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Symbol of Fear[M] | Sorcerer/Wizard | Triggered rune panics nearby creatures. - |
| Symbol of Persuasion[M] | Sorcerer/Wizard | Triggered rune charms nearby creatures. - Evoc |
| Tenser's Transformation[M] | Sorcerer/Wizard | You gain combat bonuses |
| True Seeing[M] | Sorcerer/Wizard | Lets you see all things as they really are. - Ench |
| Undeath to Death[M] | Sorcerer/Wizard | Destroys 1d4/level HD of undead (max 20d4). - Trans |
| Veil | Sorcerer/Wizard | Changes appearance of group of creatures. - Necro |
| Wall of Iron[M] | Sorcerer/Wizard | 30 hp/four levels; can topple onto foes. - Div |
7th-Level Spells66
| Spell | Class | Description |
|---|---|---|
| Blasphemy | Cleric | Kills, paralyzes, weakens, or dazes nonevil subjects |
| Control Weather | Cleric | Changes weather in local area. |
| Cure Serious Wounds, Mass | Cleric | Cures 3d8 damage +1/level for many creatures. |
| Destruction[F] | Cleric | Kills subject and destroys remains. |
| Dictum | Cleric | Kills, paralyzes, slows, or deafens nonlawful subjects. |
| Ethereal Jaunt | Cleric | You become ethereal for 1 round/level. |
| Holy Word | Cleric | Kills, paralyzes, blinds, or deafens nongood subjects. |
| Inflict Serious Wounds, Mass | Cleric | Deals 3d8 damage +1/level to many creatures. |
| Refuge[M] | Cleric | Alters item to transport its possessor to you. |
| Regenerate | Cleric | Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| Repulsion | Cleric | Creatures can't approach you. |
| Restoration, Greater[X] | Cleric | As restoration, plus restores all levels and ability scores. |
| Resurrection[M] | Cleric | Fully restore dead subject. |
| Scrying, Greater | Cleric | As scrying, but faster and longer. |
| Summon Monster VII | Cleric | Calls extraplanar creature to fight for you. |
| Symbol of Stunning[M] | Cleric | Triggered rune stuns nearby creatures. |
| Symbol of Weakness[M] | Cleric | Triggered rune weakens nearby creatures. |
| Word of Chaos | Cleric | Kills, confuses, stuns, or deafens nonchaotic subjects. |
| Animate Plants | Druid | One or more plants animate and fight for you |
| Changestaff | Druid | Your staff becomes a treant on command |
| Control Weather | Druid | Changes weather in local area |
| Creeping Doom | Druid | Swarms of centipedes attack at your command |
| Cure Moderate Wounds, Mass | Druid | Cures 2d8 damage +1/level for many creatures |
| Fire Storm | Druid | Deals 1d6/level fire damage |
| Heal | Druid | Cures 10 points/level of damage, all diseases and mental conditions |
| Scrying, Greater | Druid | As _scrying_ , but faster and longer |
| Summon Nature's Ally VII | Druid | Calls creature to fight |
| Sunbeam | Druid | Beam blinds and deals 4d6 damage |
| Transmute Metal to Wood | Druid | Metal within 40 ft. becomes wood |
| True Seeing[M] | Druid | Lets you see all things as they really are |
| Wind Walk | Druid | You and your allies turn vaporous and travel fast |
| Arcane Sight, Greater | Sorcerer/Wizard | As _arcane sight_ , but also reveals magic effects on creatures and objects. - |
| Banishment | Sorcerer/Wizard | Banishes 2 HD/level of extraplanar creatures. - |
| Bigby's Grasping Hand | Sorcerer/Wizard | Hand provides cover, pushes, or grapples. - |
| Control Undead | Sorcerer/Wizard | Undead don't attack you while under your command. - |
| Control Weather | Sorcerer/Wizard | Changes weather in local area. - |
| Delayed Blast Fireball | Sorcerer/Wizard | 1d6/level fire damage; you can postpone blast for 5 rounds. - |
| Drawmij's Instant Summons[M] | Sorcerer/Wizard | Prepared object appears in your hand. - |
| Ethereal Jaunt | Sorcerer/Wizard | You become ethereal for 1 round/level. - |
| Finger of Death | Sorcerer/Wizard | Kills one subject. - |
| Forcecage[M] | Sorcerer/Wizard | Cube or cage of force imprisons all inside. - |
| Hold Person, Mass | Sorcerer/Wizard | As _hold person_ , but all within 30 ft. - |
| Insanity | Sorcerer/Wizard | Subject suffers continuous _confusion_ . - |
| Invisibility, Mass | Sorcerer/Wizard | As _invisibility_ , but affects all in range |
| Limited Wish[X] | Sorcerer/Wizard | Alters reality—within spell limits |
| Mordenkainen's Magnificent Mansion[F] | Sorcerer/Wizard | Door leads to extradimensional mansion. - |
| Mordenkainen's Sword[F] | Sorcerer/Wizard | Floating magic blade strikes opponents. - |
| Phase Door | Sorcerer/Wizard | Creates an invisible passage through wood or stone. - |
| Plane Shift[F] | Sorcerer/Wizard | As many as eight subjects travel to another plane. - |
| Power Word Blind | Sorcerer/Wizard | Blinds creature with 200 hp or less. - |
| Prismatic Spray | Sorcerer/Wizard | Rays hit subjects with variety of effects. - Illus |
| Project Image | Sorcerer/Wizard | Illusory double can talk and cast spells. - |
| Reverse Gravity | Sorcerer/Wizard | Objects and creatures fall upward. - |
| Scrying, Greater | Sorcerer/Wizard | As _scrying_ , but faster and longer. - |
| Sequester | Sorcerer/Wizard | Subject is invisible to sight and scrying; renders creature comatose. - |
| Shadow Conjuration, Greater | Sorcerer/Wizard | As _shadow conjuration_ , but up to 6th level and 60% real. - |
| Simulacrum[M X] | Sorcerer/Wizard | Creates partially real double of a creature. - Necro |
| Spell Turning | Sorcerer/Wizard | Reflect 1d4+6 spell levels back at caster. - Conj |
| Statue | Sorcerer/Wizard | Subject can become a statue at will. Univ |
| Summon Monster VII | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Symbol of Stunning[M] | Sorcerer/Wizard | Triggered rune stuns nearby creatures. - Evoc |
| Symbol of Weakness[M] | Sorcerer/Wizard | Triggered rune weakens nearby creatures. - |
| Teleport Object | Sorcerer/Wizard | As _teleport_ , but affects a touched object. Div |
| Teleport, Greater | Sorcerer/Wizard | As _teleport_ , but no range limit and no offtarget arrival |
| Vision[M X] | Sorcerer/Wizard | As _legend lore_ , but quicker and strenuous. - Ench |
| Waves of Exhaustion | Sorcerer/Wizard | Several targets become exhausted. - Trans |
8th-Level Spells81
| Spell | Class | Description |
|---|---|---|
| Antimagic Field | Cleric | Negates magic within 10 ft. - |
| Bear's Endurance, Mass | Cleric | As bear's endurance, affects one subject/level. |
| Bull's Strength, Mass | Cleric | As bull's strength, affects one subject/level. |
| Cloak of Chaos[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against lawful spells |
| Create Greater Undead[M] | Cleric | Create shadows, wraiths, spectres, or devourers. |
| Cure Critical Wounds, Mass | Cleric | Cures 4d8 damage +1/level for many creatures. |
| Dimensional Lock | Cleric | Teleportation and interplanar travel blocked for one day/level. |
| Discern Location | Cleric | Reveals exact location of creature or object. |
| Eagle's Splendor, Mass | Cleric | As eagle's splendor, affects one subject/level. |
| Earthquake | Cleric | Intense tremor shakes 5-ft./level radius. |
| Fire Storm | Cleric | Deals 1d6/level fire damage. |
| Holy Aura[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against evil spells. |
| Planar Ally, Greater[X] | Cleric | As lesser planar ally, but up to 18 HD. |
| Shield of Law[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
| Spell Immunity, Greater | Cleric | As spell immunity, but up to 8th-level spells. |
| Summon Monster VIII | Cleric | Calls extraplanar creature to fight for you. |
| Symbol of Death[M] | Cleric | Triggered rune slays nearby creatures. |
| Symbol of Insanity[M] | Cleric | Triggered rune renders nearby creatures insane. |
| Unholy Aura[F] | Cleric | +4 to AC, +4 resistance, and SR 25 against good spells. |
| Animal Shapes | Druid | One ally/level polymorphs into chosen animal |
| Control Plants | Druid | Control actions of one or more plant creatures |
| Cure Serious Wounds, Mass | Druid | Cures 3d8 damage +1/level for many creatures |
| Earthquake | Druid | Intense tremor shakes 5-ft./level radius |
| Finger of Death | Druid | Kills one subject |
| Repel Metal or Stone | Druid | Pushes away metal and stone |
| Reverse Gravity | Druid | Objects and creatures fall upward |
| Summon Nature's Ally VIII | Druid | Calls creature to fight |
| Sunburst | Druid | Blinds all within 10 ft., deals 6d6 damage |
| Whirlwind | Druid | Cyclone deals damage and can pick up creatures |
| Word of Recall | Druid | Teleports you back to designated place |
| Antipathy | Sorcerer/Wizard | Object or location affected by spell repels certain creatures. - |
| Astral Projection[M] | Sorcerer/Wizard | Projects you and companions onto Astral Plane |
| Bigby's Clenched Fist | Sorcerer/Wizard | Large hand provides cover, pushes, or attacks your foes |
| Bigby's Crushing Hand | Sorcerer/Wizard | Large hand provides cover, pushes, or crushes your foes. - |
| Binding[M] | Sorcerer/Wizard | Utilizes an array of techniques to imprison a creature. - |
| Charm Monster, Mass | Sorcerer/Wizard | As _charm monster_ , but all within 30 ft. - |
| Clone[M F] | Sorcerer/Wizard | Duplicate awakens when original dies. - |
| Create Greater Undead[M] | Sorcerer/Wizard | Create shadows, wraiths, spectres, or devourers |
| Demand | Sorcerer/Wizard | As _sending_ , plus you can send _suggestion_ . - |
| Dimensional Lock | Sorcerer/Wizard | Teleportation and interplanar travel blocked for one day/level. - |
| Discern Location | Sorcerer/Wizard | Reveals exact location of creature or object. - |
| Dominate Monster | Sorcerer/Wizard | As _dominate person_ , but any creature |
| Energy Drain | Sorcerer/Wizard | Subject gains 2d4 negative levels |
| Foresight | Sorcerer/Wizard | "Sixth sense" warns of impending danger. - Ench |
| Gate[X] | Sorcerer/Wizard | Connects two planes for travel or summoning. - |
| Hold Monster, Mass | Sorcerer/Wizard | As _hold monster_ , but all within 30 ft |
| Horrid Wilting | Sorcerer/Wizard | Deals 1d6/level damage within 30 ft. - |
| Incendiary Cloud | Sorcerer/Wizard | Cloud deals 4d6 fire damage/round. - |
| Iron Body | Sorcerer/Wizard | Your body becomes living iron |
| Maze | Sorcerer/Wizard | Traps subject in extradimensional maze. - |
| Meteor Swarm | Sorcerer/Wizard | Four exploding spheres each deal 6d6 fire damage. Illus |
| Mind Blank | Sorcerer/Wizard | Subject is immune to mental/emotional magic and scrying. - |
| Moment of Prescience | Sorcerer/Wizard | You gain insight bonus on single attack roll, check, or save. - |
| Otiluke's Telekinetic Sphere | Sorcerer/Wizard | As _Otiluke's resilient sphere_ , but you move sphere telekinetically |
| Otto's Irresistible Dance | Sorcerer/Wizard | Forces subject to dance. - |
| Planar Binding, Greater | Sorcerer/Wizard | As _lesser planar binding_ , but up to 18 HD. - |
| Polar Ray | Sorcerer/Wizard | Ranged touch attack deals 1d6/level cold damage. - |
| Polymorph Any Object | Sorcerer/Wizard | Changes any subject into anything else |
| Power Word Kill | Sorcerer/Wizard | Kills one creature with 100 hp or less. - Evoc |
| Power Word Stun | Sorcerer/Wizard | Stuns creature with 150 hp or less. - |
| Prismatic Sphere | Sorcerer/Wizard | As _prismatic wall_ , but surrounds on all sides. - Conj |
| Prismatic Wall | Sorcerer/Wizard | Wall's colors have array of effects. - |
| Protection from Spells[M F] | Sorcerer/Wizard | Confers +8 resistance bonus. - Conj |
| Prying Eyes, Greater | Sorcerer/Wizard | As _prying eyes_ , but eyes have _true seeing_ . - Ench |
| Refuge[M] | Sorcerer/Wizard | Alters item to transport its possessor to you. - |
| Scintillating Pattern | Sorcerer/Wizard | Twisting colors _confuse_ , stun, or render unconscious |
| Screen | Sorcerer/Wizard | Illusion hides area from vision, scrying |
| Shades | Sorcerer/Wizard | As _shadow conjuration_ , but up to 8th level and 80% real. - |
| Shadow Evocation, Greater | Sorcerer/Wizard | As _shadow evocation_ , but up to 7th level and 60% real. Necro |
| Shout, Greater | Sorcerer/Wizard | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. - |
| Soul Bind[F] | Sorcerer/Wizard | Traps newly dead soul to prevent _resurrection_ |
| Summon Monster IX | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Summon Monster VIII | Sorcerer/Wizard | Calls extraplanar creature to fight for you. - |
| Sunburst | Sorcerer/Wizard | Blinds all within 10 ft., deals 6d6 damage. Illus |
| Symbol of Death[M] | Sorcerer/Wizard | Triggered rune slays nearby creatures. - Trans |
| Symbol of Insanity[M] | Sorcerer/Wizard | Triggered rune renders nearby creatures insane. - |
| Sympathy[F] | Sorcerer/Wizard | Object or location attracts certain creatures. Evoc |
| Teleportation Circle[M] | Sorcerer/Wizard | Circle teleports any creature inside to designated spot. Div |
| Temporal Stasis[M] | Sorcerer/Wizard | Puts subject into suspended animation. - |
| Trap the Soul[M F] | Sorcerer/Wizard | Imprisons subject within gem. - Div |
| Weird | Sorcerer/Wizard | As _phantasmal killer_ , but affects all within 30 ft. - Necro |
9th-Level Spells38
| Spell | Class | Description |
|---|---|---|
| Astral Projection[M] | Cleric | Projects you and companions onto Astral Plane. - |
| Energy Drain | Cleric | Subject gains 2d4 negative levels |
| Etherealness | Cleric | Travel to Ethereal Plane with companions. - |
| Gate[X] | Cleric | Connects two planes for travel or summoning |
| Heal, Mass | Cleric | As _heal_ , but with several subjects |
| Implosion | Cleric | Kills one creature/round |
| Inflict Moderate Wounds, Mass | Cleric | Deals 2d8 damage +1/level to many creatures. - |
| Miracle[X] | Cleric | Requests a deity's intercession |
| Owl's Wisdom, Mass | Cleric | As _owl's wisdom_ , affects one subject/level |
| Planar Ally[X] | Cleric | As _lesser planar ally_ , but up to 12 HD |
| Soul Bind[F] | Cleric | Traps newly dead soul to prevent _resurrection_ |
| Storm of Vengeance | Cleric | Storm rains acid, lightning, and hail |
| Summon Monster IX | Cleric | Calls extraplanar creature to fight for you |
| Summon Monster VI | Cleric | Calls extraplanar creature to fight for you |
| Symbol of Fear[M] | Cleric | Triggered rune panics nearby creatures |
| Symbol of Persuasion[M] | Cleric | Triggered rune charms nearby creatures |
| True Resurrection[M] | Cleric | As _resurrection_ , plus remains aren't needed |
| Undeath to Death[M] | Cleric | Destroys 1d4 HD/level undead (max 20d4) |
| Wind Walk | Cleric | You and your allies turn vaporous and travel fast |
| Word of Recall | Cleric | Teleports you back to designated place |
| Antipathy | Druid | Object or location affected by spell repels certain creatures. - |
| Cure Critical Wounds, Mass | Druid | Cures 4d8 damage +1/level for many creatures |
| Elemental Swarm | Druid | Summons multiple elementals |
| Foresight | Druid | "Sixth sense" warns of impending danger |
| Regenerate | Druid | Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35) |
| Shambler | Druid | Summons 1d4+2 shambling mounds to fight for you |
| Shapechange[F] | Druid | Transforms you into any creature, and change forms once per round |
| Storm of Vengeance | Druid | Storm rains acid, lightning, and hail |
| Summon Nature's Ally IX | Druid | Calls creature to fight |
| Sympathy[M] | Druid | Object or location attracts certain creatures |
| Etherealness | Sorcerer/Wizard | Travel to Ethereal Plane with companions. - |
| Freedom | Sorcerer/Wizard | Releases creature from _imprisonment_ |
| Imprisonment | Sorcerer/Wizard | Entombs subject beneath the earth. - |
| Mordenkainen's Disjunction | Sorcerer/Wizard | Dispels magic, disenchants magic items |
| Shapechange[F] | Sorcerer/Wizard | Transforms you into any creature, and change forms once per round |
| Time Stop | Sorcerer/Wizard | You act freely for 1d4+1 rounds. Univ |
| Wail of the Banshee | Sorcerer/Wizard | Kills one creature/level. - Trans |
| Wish[X] | Sorcerer/Wizard | As _limited wish_ , but with fewer limits |